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Reviews for "Submachine 10: the Exit"

The most ambitious game in the series, it's huge and a little difficult too, but like every chapter in the series it's an amazing experience and I enjoyed every second of it. The atmosphere, the music, all the misteries you have crafted this many years in this surreal story, comes to a beautiful end. I applaud you!

This is one of the few Submachine games that I actually finished without using a walkthrough (specially because there was no walkthrough at the moment) and it was worth it.

The map is too big and you need to remember all of it in order to finish it, which made the game kind of boring whenever you had no clue what to do, since you had to look in all the HUGE map to find a new object. Still, having the map being HUGE is kind of giving a grand finale to the series, and I, as a fan of Submachine liked it.

The HUGE map wasn't a big deal: since all items were clearly seen, you didn't need to focus on the map to notice them, so I don't think that you'll be finding yourself going back to look for items that you hadn't seen before, but going back just to use a new item that you already finded.

Finally, I think that the only thing that could be considered as bad for the game is the HUGE map, but, once again, it made things more enjoyable IMO, which is why I give this game 5/5 stars.

This took me over THREE HOURS to beat so I recommend to anyone about to play the game you keep a pencil and pad with you to draw a map or write where things are, it's easy to get lost.

That being said this was an immensely satisfying end to the series with tons of callbacks to the earlier games. Puzzles were at times hard to think of but none were dumb or impossible. Art and the ambient music were beautiful. Biggest complaint is all the backtracking but that didn't affect me too much other than the part with the fuses.

I don't actually know what to feel. I basically grew up with this series, this all feels so nostalgic to me. Congratulations on this masterpiece of worldbuilding. I'm amazed how you managed to bring new game mechanics to each new installment. Welp, maybe I'll find better words after I've slept a night over this development.

Oh my god! After 10 years, there will be an end? it began in an "Basement" and an invisible arm. and after years of playing (it did not only feel like years, it was years!) I still had no clue what was going on. But I liked it, and I even did the loop!

Well... seems like I have to say goodbye to my boss, I have to replay 9 parts and then start the final one. I hope it's worth it! (If not, I will make you create an alterative ending, and have the fun of playing it once more... muaaahaaahaaa!)