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Reviews for "Galaxy Siege 3"

epic!

look i plead the 2 one and that one was way better the first boos is so ease that it takes no soil but the next one can 1 shot andy thing and the dezine is so bad 0 to of 10000000000000000000000000000

There could be special levels with narrow pathways, so you would only be able to fit 3 x3 or 4x4 size ships. This way you would have to design smaller ship with less, but better components. That would bring wariety to the levels.

Also if you would get some bonus money etc for not using up all the blocks, the ship would look slimmer and all-around better. Now it gets to look pretty dumb to fly with a huge square block full of guns. I never used all the space anyhow, because I was kind of waiting to get to a level where the corridor would be too narrow for a huge ship, but it never happened.

The customizable ship is the best thing this game has going for it. But that may be the only thing this game has that's worth checking out. Virtually everything else this game features is a disappointment or unnecessary. (Before I get very negative, I must say that I played this game over the span of several hours...but the repetition led to overwhelming boredom and with much difficulty I finally pulled myself away).

So yes, you are able to grow and build your ship with weapons to kill aliens and shields to not be killed by aliens. Early in the game it is really rewarding to see your ship grow because you really need more weapons. But by the time you've slogged through a good bit of the galaxy a larger ship doesn't equal more interesting gameplay. In fact, I'll contend that the length of the game is probably its greatest weakness. The dull, repetition-filled levels with the bland enemies make the game a chore.

To go on about the gameplay, the level themselves are short, virtually indistinguishable between one another, and everything moves........slowly. And as the player, the only control you have over the ship is to slowly nudge the ship forwards and back, left and right, through a nonsensical tunnel-like space environment. Problems with this: 1) Any possible strategy involving dodging enemy attacks is gone. To get through a level, all you can do is hope and pray you have enough guns. 2) With the exception of two in-level attacks that you can click to activate, the player is essentially passive in the playing of the game. While the game gives an impression of freedom, it is so restrained that it'd be best if it was never there (if the game was an on-rails shooter instead, that would make much more sense). The ship becomes so big and takes up so much of the screen that the game begins to look ugly. 3) Each level is boring and makes no sense. While you move from planet to planet, you play each level in some nondescript tunnel with virtually no difference from the level before. No environmental changes or hazards, just flying in a dumb tunnel. 4) No story. There's nothing connecting one level to another. How do I even know if I'm the hero--saving the galaxy--or a villain--slaughtering a helpless alien race?

So that was a bunch of scattered complaints. In short, while the core concept of the game is solid--get money to build and upgrade ship--it isn't enough to sustain interest when everything else quickly becomes monotonous and unrewarding.

how to kill those snakes that stick to my shields? i thought the protoshield was the solution but seems equal to normal shield.