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Reviews for "Unfographics"

I can't get lvl 2 to work either. running windows 7 and Firefox with a scroll wheel mouse. BTW, music is really choppy too.

FernandoBarba responds:

updated! now objets can be rotated with mouse right buttom :)

it was okay, but lacked simple basics...

a level restart button (reloaded the game as many times as there are levels,because of bugs and/or assumed bugs), a mute option, ... you don't need saves with such a short game

what annoyed me the most was that clipping bug when you don't stand correctly on the ground.
the second most was the jumpng not working correctly in the gravity level when you touched the crates or smth...

the part what took me the most time wise was... getting up to the windmill... how areyou supposed to know you can stand on that? I jumped around on everything else... you can't stand on the left structure once you fell down (but can before) but...
yeah it's really counterintuitive imho

the part that took the second most time was finding anything to drop the iceberg on...
the iceberg was the first element I noticed could be interacted with but... finding the correct empty space to put it... was difficult

I think the game could be even better if there were complexer levels, as in more then 2 interactions per level to solve it

The concept itself made me want to give it a 4, at the least. It's something I haven't really seen before, destroying infographics for the sake of getting to where you wanna go. You made it feel more real with your little figure who looks like he belongs in one of those things as well.

That being said, the gameplay itself is frustrating and nearly impossible unless you play with things until you accidentally stumble on the solution. Also, as was said, level 3 is impossible on the laptop for me because I don't have a mouse. There should definitely be an alternate key for that, because I'd kind of like to see how much further the levels go.

I enjoyed the soundtrack and the concept, but that's really about it. Another lovely concept brought to the table that can be expanded on much MUCH further, and made into a 5 star product.

This game would benefit greatly from a proper tutorial. Every level feels like a guessing game on where to drop the interactive objects. Half the time I can't find where the "sweetspot" is where I need to put them. The idea itself is good, just mechanically it simply doesn't work.

Could have had some real potential but the glitches make it unplayable.

FernandoBarba responds:

Sorry