Eh. It was okay.
Eh. It was okay.
Going to have to with 3. Great concept, but glitchy as hell. Also, the third level, which requires you to rotate the chinmey by right clicking or using the mouse wheel? Yeah, what about standard Mac mouses which don't have wheels and don;t let you click both left and right at the same time? Had to stop playing there and then as I couldn;t physically continue the game.
Sorry, never payed attention to mac, didnt know that mac mouse lacks of middle wheel :O
Good concept, but there is no in between on the problem solving. It's either incredibly easy, or incredibly hard. I got stuck on level three, and let me tell you; nothing except the percentages move, and I tried dragging them EVERYWHERE and they would not do sh*t. I'm finally just going to give up.
yes, people find the puzzles too hard, or too easy (all of them)
The pole in the third lvl must be used to "create" a windmill with the nuclear simbol
Cheers!
could be longer and the puzzles more complex but also more logical (in that it is more clear about the mechanics by which you will solve the puzzle). For the gravity level, don't set gravity to zero, just set it to 220.
Yes, i would love to make it longer, increasing the complex of each lvl, but it is a game for a jam, and i did it in five days :p
Im planing to make this a real game though
A good idea executed poorly. Could do with a zoom out button and more of a tutorial.