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Reviews for "Astral Guard"

A little to easy to get stuck if you aren't powered enough by the time you get to the boss. Also, could yous more room to maneuver. Play area a little to close to do much in.

This has potential, but what really kills it for me is that you can't replay levels.

The concept is great, I like the spell variation and the whole inventory management in general. But this game has problems. LOTs of problems, and they could very well be fixed with a few design decisions.
1 - Why lock us on a single level if this game was clearly designed with the grinding aspect in mind? I reached a level in which there is no way to beat it unless I get stronger. Because I die too quickly I'm stuck playing the same ten seconds of that level, all while I could be playing the previous level just once to farm some gold.
2 - Even if you let us play previous levels, price progression doesn't match with the grinding you make. I don't think the developer spent time calculating the prices vs gold farming.
3 - There is no way to re-read the tutorials, so if you missed something in the beginning you will have to figure it out on your own.
4 - The vortex spell gets destroyed if it hits the corner of the screens. I'm pretty sure that wasn't intentional.
5 - This whole "continuum damage" if you are touching an enemy. Bad bad design choice. Give us some invulnerability instead of trying to patch it with health regen.
6 - Whats with the mana usage? At some point the game just decided to drain more mana draining you rather quickly. I wish I could guess what happened, but that's what happen when you don't have a description or instructions about anything in this game.
7 - And finally, game doesn't auto save (nor looks like it saves at all). I just lost all my progress and probably won't come back to this game. But I can at least give some heads up.

so far this seems cool, but as with many other titles ive seen on this site, i cant really wrap my head around the reason why people who dont speak english as their first language would attempt to make a game in english without at least having a native speaker revise and edit the script for them.

the lack of this kind of editing didnt take away from the experience much but it succeeded in creating some incredibly derpy wording. I'm not sure if this is just a translated version and it was originally in a different language, but either way it should really be fixed up a bit.

it took me a while to figure out how to get back to the game after the first level was played - maybe think about marking the portal button in the top right so that we understand it means "continue"

animation is good and the sound seems pretty good too but i really wish the levels were a little bit wider. it doesnt really make sense for them to be that restrictive and narrow when the enemies crowd the screen as if there was one every 2 feet throughout the entire planet (yes i understand there are supposed to be a huge number of them, but if they were this multitudinous or focused then they would also be inside the guild hall, not just outside)

given that the game requires many different and short attempts at victory before gaining enough points to level up abilities significantly, i would really prefer if it didnt take so long for the stats to show up or for the player to continue to the next attempt. i'm already irritated by the sluggish nature of the stats and intro to the battles by my second attempt. (although i recognize and appreciate that you used sound effects from morrowind lol - was this game inspired by oblivion/earlier elder scrolls?)

i swear i just reached 220 gold and it told me that was my total but when i arrived at the guild i only had 115. that's really not OK especially given the issue i brought up above with waiting/loading time.

i upgraded my mana regen skill and it cost me 2 level attempts worth of gold, then went to the store tab of the guild to see if i could afford anything else worthwhile. when i returned to the academy tab, my upgrade was gone but my gold had not returned. this combined with my other complaints (as well as other reviews which noted that the game doesnt save progress at all once the browser tab is closed or navigated away from) has unfortunately caused me to lose faith in the game and i am not going to be playing it any further.

this kind of problem is completely unacceptable in a game which expects the player to spend so much time repeating the same levels in the first place. im surprised people gave this a good rating, tbh. it has potential and seems really cool, but it's just completely broken and non functional. i cant waste any more time on this and am sorely disappointed in the plethora of bugs ive discovered in what amounts to 10 regrettable minutes of gameplay... sorry man. i hope you can get this fixed because it seems like it could be cool.

The play screen was way to claustrophobic for me.