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Reviews for "Astral Guard"

Loved this game, and ppl should stop whining about this game.
OF COURSE IT SHOULD BE HARD PEOPLE! IT'S THE DEFEATING OF THE APOCALYPSE!
Imagine if they play Dark Souls.......

But well, the thing I have to complain it's the scale of bosses, the hardest was the desert head, from there on, isn't much of a challenge, but that only!

For the rest, is a flawless game, really!

Thank you for this job.

i really enjoyed it man well done!

Pretty hard game...
I like it :)

Needs saving yes but can be beaten in 1 sitting.
If you walk backwards you can moonwalk! :D

Game is easy Once you know what to do.
Here is how to invest your money properly.
Level up Mp regen first Max it. That way you can kill faster.
then buy runes Get the more expensive ones first. Skip weaker ones.
Then level up Mp amount.

Ignore leveling HP amount and Hp Regen.
The faster you kill and die the better.
That way you can grind properly.

Each world has 2 stages then a Boss fight and in 2 worlds there is a bonus level.

My advice for bonus level is to remove runes that way you can shoot more and get more chests.

Tips:
you can shoot faster if you click faster more effective than letting button pressed.

Most spells are bad. the only one I find somewhat usefull was the shield spell. But with maxed Hp regen is not so useful.

BUGS::::
There is bug with shield spell sometimes if you cast it while getting hit you get damaged over and over and die.
If you click and don't have enough money you delevel....... Really bad so be careful.

I agree with much of what Mistermind says below. I think its a game with good potential, but some very odd design choices in some key areas that need looking at.

As Mistermind said, grinding is a bit broken. One needs to grind levels to advance; it simply isn't possible to advance, with all the gold of the previous level, to match the difficulty rise of the next level. But the levels with the hardest difficulty jumps, usually the ones with bosses, give very little gold. This leads to the unsatisfying and counterintuitive strategy of intentionally dying in levels you can beat, to collect their gold.

Furthermore, I don't find the advancement is well thought out. Its nice that the staff has to be properly managed, with extra runes causing shots to cost more mana, but there is no indication that it is happening, nor to what amount, so its a bit of a crapshoot. Further, I tried most of the runes, and only saw value in the damage-dealing ones. Speed runes seemed like they would be necessary, but didn't seem to improve the shot at all.

The special spells appear to have great importance, considering how many there are, and their prominence on the upgrade screen. But they have very little impact compared to similarly-priced upgrades, and there is no point in having more than one because they all come from the same pool. The mechanics of this need to be rethought.

Lastly, for some ridiculous reason, it appears you can't buy items from the shop that aren't available in later levels. So if you didn't shell out for the 800 gold rune-extension item when it became available, not only will you have to pay 1000 gold for the same bonus in the next shop, but you'll be limited to a total of 4 runes for the end of the game. That is, frankly, pointless. It's a curveball the player has no chance of anticipating unless she has already completed the game once, and while I didn't mind playing the game, I don't think it has any replay value.

Still, a fine enough game, with interesting retro graphics and music, and an okay difficulty curve.