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Reviews for "Fridge Runner"

2pro4this game

TerribleDesign responds:

Play the later levels. ;)

Simple design and layout. I had trouble coordinating my hops and couldn't get too far.

TerribleDesign responds:

I believe that using bigger blocks with more obvious splits for how high all ledges are will solve most jumping issues in future games. This was not something I considered when making the tile set for this game.

Nice Game great job :)
The sticking to the walls thing is just a challenge, I think you should expand on that idea and not just get rid of it because people find it hard or frustrating - easy games arn't as rewarding as challenging ones :)

TerribleDesign responds:

Seriously, at about level 16 you will need to use the wall sticking to actually pass levels and solve puzzles. It was added to the game to make it easier. The early levels don't use it because the puzzles that do use it are a bit more advanced.

I really did appreciate how this was original. It did get frustrating after awhile. It was a bit hard to tell exactly what I was supposed to do. I thought the tiny screen worked out pretty well. The sounds were fairly good. I was annoyed by the whole sticking to the walls thing.

I didn't even really need it after all. Well, I am stuck on this one level. You really have to pay attention to every fine detail. I guess I understand the title now. They're magnets on a fridge!

TerribleDesign responds:

Yes, after the massive QUAD screen proved too confusing, I thought that a small screen would help keep the puzzles simpler. I really tried to make the first few levels easy, but they don't seem easy enough. :/

I quite enjoyed making a fridge themed puzzle game. I will probably not make anymore games with automatic wall sticking in the future. Also, trust me, just like walking in QUAD, wall sticking is needed to solve later puzzles. Puzzles that need it are harder, so they aren't present to being with.

Frustrating. The "stick to walls" mechanic means that you're constantly getting stuck on things when trying to get on and off of ledges, making some jumps needlessly difficult and making it hard to tell whether some high platforms are even reachable. It's sometimes hard to tell where the platforms even are. Considering how important they are, baking soda boxes are too difficult to control, overshooting targets at the slightest touch and sliding into corners. I spent five minutes trying to stack a pair on level 10 and then gave up.

TerribleDesign responds:

There are no frustrating jumps in the first 10 levels. You can HOLD the jump button to increase the height of your jump. Like Mario and several other platformers. If you are just tapping the jump button, you will always have small jumps. That would cause simple jumps to become way too difficult.

Your magnet can jump over 2 and a half blocks with ease. You can not jump over three blocks. 3 blocks are 48 pixels high, and the maximum jump height is 47 pixels high so it is pretty easy to get on two block high platforms.

Level 10 is the first "difficult" puzzle in the game. The good news is that level 11 is easier. Every tenth level is a bit more difficult to separate the six sections of ten levels.