00:00
00:00
Newgrounds Background Image Theme

Vilanael just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Primal Champions"

Now I really like this game a heck of a lot, the art style, the animation, the voice acting, the combat.. everything about is great... I have one question though, did you by chance use the 'shadow clone dissapear/summon dissapear/substitution dissapear' sound effect from naruto for the invisibility sound effect? just curious :) 10/10

MonoFlauta responds:

Thanks a lot for playing it and for the review! About the sound effect... I will ask the artist, he picked the sounds and I never noticed that haha though I guess it isn't the same sound :P

The game was fun. The music is awesome. I think the very first battle music from world 1 against those goblins reminded me of Sony 2 battle music. Pretty nostalgic. The voice actors are good too. The story is cool. The battle system is weird but easy to pick up really quick. The only problem i had was figuring out about those orb powers. I didnt know how to activate them until i saw your comment saying you use R & F. I didnt know that & the game doesnt tell you either or maybe i missed it? Anyways i think those orb powers is kinda lame because having to grind for all those orbs for each character & only get one use? Its such a drag. I would have loved it if you expanded the ability tree a bit more because 2 abilities? really? Thats not enough! you should have added some passive skills or perhaps newer skills rather than those special orbs. Also the rogue character, WHY does that poison ability does NOT poison their enemies!?!?! Rogues are known to poison enemies & watch them take damage from poison every second! why couldnt you do that!!!! The rogue is already squishy enough, maybe it would have been nice to give her those poison dps rather than just a simple hit damage! The pet system is really cool though I dislike the fact that they "randomly" perform an action. WHY random? Make it help you every 10 second or 20 seconds. & they are so weak too, that damaging pet was only hittin for likr 30 damage/40 i think thats too low lol. Also the last boss. Okay he challenging but everytime he change to Wolf form, why does my abilities reset cooldown again? thats bullcrap! you gotta nerf that, hes already difficult enough. Overall i like the concept & everything, just wished you expanded abilities, more abilities, specs perhaps? & passives or small little buffs.

MonoFlauta responds:

About the R & F keys, it tells you as soon you get level 12 and have 4 orbs in at least one character. Though maybe it was better to make that clearer in the screen with some big R & F like the rest of the skills.
About Nessys poison damage, it should make a small damage per second at early game but in late it makes a lot more. I guess it was our mistake to don't make that more visible but you can check the enemy bar go down.
For the pets, I guess that making it a fixed time would remove the "life" feeling. With a random time it gives you the feel that the pet auto attacks for it's own will. And about the damage, we didn't want to make it too strong but maybe a bit more of damage wasn't a bad idea.
About the boss, the reset cooldown is because if not you would have everything charged and that last part of the battle would be only press everything and done. It was difficult to balance it (and you can see is still a bit unbalanced, not impossible but he is too strong) but maybe making the cooldowns go 50% it would had been a good idea.
For last, about the last recommendantions, well about all the tips, I promise that we will keep everything in mind if we make another game like this :)
Thanks a lot for playing it!

I wish there was some way to preview what my abilities did without spending a half hour learning that I hate the character.

Movement is too slow, and there is a lack of information pretty much everywhere. How much does another level of Cooldown help me? How much damage does another point of attack give?

Fun game though

MonoFlauta responds:

We though it was a good decision to keep it as exploring your character limits game. Maybe it was a wrong decision but we still like that concept.

Other than that, thanks a lot for playing the game and having fun with it! :)

liked the game and had fun with it. its not very hard nor easy the only thing I really had to question on the game was when I reached THE AFTERLANDS I couldn't complet any of the quests nor could I lvl past level 20 so just wondering if I just hit a glitch or if the game isn't complet I left and restarted a few times just thinking I timed out or something but no good I dislike playing this long into a game and trying to complet all quest just to find out its incomplete and im not sure if its the game or I just hit a snag. if the game isn't done please say so in the author comments next time it always screws with me when im trying for 100% only to find out that dosent exist

MonoFlauta responds:

Sorry about that. The cap level is 20 but the quest thing is a bug I had been trying to check how to fix it.

Anyway, thanks a lot for playing the game :)

Excellent Game! I don't normally like turnbased games or anything like them but this is very good for a flash RPG. I was expecting it to be very grind-based, but it was pleasingly balanced in the level gain rate and power&damage level. I especially enjoyed the little easter-egg mini-bosses like the dwarf. It was a good idea for a little boost- especially if the chosen team didn't compliment each other well.

MonoFlauta responds:

Thanks a lot for the review and for playing it :D