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Reviews for "Big Dig:Treasure Clickers"

I like this game and i play it for a couple hours now. what it is missing is some description with the upgrade. To know what they will do. The two last upgrade of the size are pretty pointless because when the speed is fully upgrade the diggers won't have time to catch up the detector. For me, the price seem right for the shop keeper and the shoes guy. The price to go to the moon it's a little bit expensive... Where the price is very too expensive is the upgrade for the diggers. To increase Ben is dig speed (lvl 8) it cost 13 million.... 13 MILLION wtf... it's sure he is fast but not worth the time to increase that. Everything that is above 50K begin to be expensive. Above 100K is very expensive and not really worth it... I almost forget to say that i love the art style of the game...

I really like this game, as a person who is completely addicted to any and all idle games, but there are a few things that could be improved upon. For example, this isn't exactly a self-explanatory game, and the lack of descriptions for items and upgrades left me with a lot of trial and error. For example: what is that hand in the shop? What's the difference between dynamite and MEGA dynamite? What do those expensive items I instinctively save up for do?

The whole partner upgrades system is a bit....lacking. The upgrades are SUPER expensive, and I don't really know what they do. Yes, of course I want to get all my partners as high a level as possible but....why? What will happen when I give the dino skeleton to Ralph? Would Eve utilize it better? The upgrades also don't seem to do much in game. It'd be nice to have a numerical value associated with the cost.

Another comment on the partners and their upgrades, though I haven't played for long (I'm only on the second dig), there doesn't seem to be too much "idle" in this idle game. Yes, I could just buy thousands of cups of coffee and let my workers go at it, but they work so slow compaired to the main guy that it just doesn't make sense to let them work without my help. And this gets boring quick. Idealy, clicking would become obsolete about half-way through the game. Autonomy is half the fun of these games, it really puts the "idle" in "idle games!"

Overall, I'd rate this game as an "I've played worse - but I can't tell if I like it....let me keep clicking..."
on a scale of "has this person ever played an idle game before?" to "okay it's been three hours I need to stop." I'm excited to see what you're planing for future updates, and I certianly plan on keeping up!

I really like the "digging game" aspect of this. I don't know why, but I love digging/mining games like Motherload/Steamworld Dig/Glean/Minecraft/etc...

On the other hand, idle games are just about the most annoying thing ever. I blame "Harvest Moon" for starting this god-awful trend. Mindless clicking is just straight-up NOT FUN. As a result, I rate idle games the opposite way I rate any other game; the more of my time it sucks up, the lower the rating. As you can see, I got stuck on this one for quite a while.

It's not all bad, though; the "museum" and multiple areas in town add a bit of background information that gives the game more depth. I really hope that this gets refined into something with a bit more storyline and gameplay that involves more than "click, click, click..."

The game is fun at first i liked how you went through the history of items as you progressed but by the time you got to the 3rd dig it was simply more annyoing then interesting i upgraded as much as i could afford bought a shit load of coffee and left it to dig on the 3rd dig for more then an hour and could only get 1-2 more upgrades the idea is interesting but i have no intrest in letting it run for 24 hours just so i can make it to the 4th dig

They are talking in Polsih about trains. Someone is singing about Little kittens. Wtf?

mousebreaker2009 responds:

heheh. you have Good Ears on you !