This game reminds me Mardek rpg... and this good!
This game reminds me Mardek rpg... and this good!
Glad you enjoyed it!
Overall I loved the game, so.... I'l start listing the bad:
A few bugs were encountered, namely that the right side of the "item storage" is actually unaccesible and just there to trick you in believing you have more space than what you actually get (though you still have way more than you need). Also, the "leaf storm" skill says it deals low-level damage while actually dealing mid-level damage (and costing as much as any other mid-damage skill). A prompt when selling multiple object could be nice, you you don't have to reload because you sold your whole stack of elixirs mistakenly. And maybe I simply missed it when it was said, but I saw no in-game message telling you that savepoints heal, so I actually spent quite a lot of time trying to convince the innkeeper to let me sleep at the room he probably didn't even have. Also the balance could be tweaked a bit, as the summon takes waaaaay too much time to level up and when it filnally does (I won't take the time to level it over 1, sorry) it goes from 7-9 damage to 40 (maybe 20-25 lvl0 and 30-35 lvl1 would feel a bit better?) and Krat and Erion seem to fill exactly the same role (maybe on the nxt chapters their sets and skills will diversify a bit, but right now Krat is basically Erion's weaker clone, and only weaker because he doesn't have a good damage dealing skill).
On the plus side levels (though making us go all the way to 7 is a bit excessive, since you can pretty easily beat the game at 4-5... Maybe 6, so we get the 2nd skill, would be better?) actually have an impact and you feel like you progress, the story though simple and short feels like it could evolve into something interesting, the simple graphics give an oldschool feeling that's awesome and overall is a pretty solid game, without many faults and some good points. I'll be waiting eagerly for the 2nd chapter, so keep up the good work! (sorry if something is hard to understand, english isn't my main language so some of my expressions can be a bit bizarre)
Didn't know about the item storage issue, I thought all of the slots worked. We'll get that fixed! Leaf Storm is still low-level damage, mid-level damage spells will come next chapter and you'll notice a much bigger difference between them.
Ah, about the inn, we thought it'd be best to give a free way to heal. I thought the green flash indicator would be enough to signify it healing you, but I may have been wrong.
Honestly, don't worry about the summon too much. Your experience for him will carry through to the next game. His damage is linked to the magic stat so it's best to give him to Akayla to use. There'll be more summons and they'll have far more uses and range in the next chapter. We may also put in special items that give you experience boosts to the summons too, that way they can be levelled quicker in the weak stages.
Don't worry, your English was fine :) Thanks for playing and reviewing!
not very far yet, but the game seems pretty cool so far. the main issue for me is having to constantly change from two hands on keyboard to one hand on mouse. it's really annoying for me , especioally when i'm sitting in the dark and have trouble finding the p key after each battle. hope that will be fixed. a key (space or whatever) to collect all items would be a good way for not having to go to mouse so often. also some option to exit menus with mouse would be nice. p beeing the only option for exiting battle menu (especially after having to go to mouse just before) just plain suck. could be that i'm missing something thu.. other than that, as i said before, so far so good.
We'll be looking into a few control changes because that's what a few people seem to want, further mouse integration and so on. Glad you're enjoying it!
I liked this a lot. Assuming this is just a taste of what's to come, I'm very much looking forward to the next chapter.
Thanks you! Hope it lives up to expectations.
This seems like a very promising game. I wish there was an option to select all of your attacks for your characters instead of selecting one and watching play out to give it a more Final Fantasy-style and feel.
It's hard to do that here because the enemies can take turns in between your turns and if fast enough, units can make two attacks in a row (hard to see here unless you're underlevelled).