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Reviews for "Planets Gone Rogue!"

Mother of god get rid of the flashing arrows in the tutorial. Nearly triggered my kid's epilepsy.

Only real beef is that you can't see the whold planet in the upgrade screen.

OMBG responds:

Thanks for playing and reviewing!

The flashing arrows were some "leftovers" from other parts of the game, I'm not very fond of them either but I had to recycle some graphics to save on total file size for the game. I'll try to squeeze something else in in a future update.

Seeing the whole planet in the upgrade screen would be nice, but the game also needs to work on various Android devices with all kind of aspect ratios and screen resolutions down to 480 x 320. The way it is now it adapts nicely to different screen sizes and aspect ratios.

Great game. At first it was challenging and I lost a few times, until I used rockets and shields to pwn the planets. I eventually used a laser, but probably only used it 10 times. I only upgraded the reload time on the rockets and after a bit, i worked on my shields. Was pretty easy after reload times were upgraded.

It was pretty funny when I got to some of the beefier planets and was like... Oh shit look at all those guns they have, then GG boom boomed them to death with rockets, with little to no damage. I only ran into one small bug with a rocket or two occasionally flying around aimlessly back and forth between my planet and the enemy, but it was nothing game breaking. I got a lot of artifacts that turned out to be junk, but the ones that had bonuses were pretty helpful. The length of the game was pretty good too. It wasn't too long or too short in my opinion, but it did go faster with rocket/shield strat.

Overall, I enjoyed the game more than I thought I would. More games like this would be nice. Keep up the good work.

OMBG responds:

Thanks for completing the game and the perfect rating! The rockets have already been reported as being "too powerful" multiple times which was he reason I made them weaker in update 1.06. If I read the description of your glorious victory it seems I might need to nerf them even further or maybe make the AI smarter to handle them better.

As I have written below I plan on making more games in the future, but I can't tell yet if these will be similar to Planets Gone Rogue! or even a sequel or entirely different. We'll see what the future holds for us =)

This game was way too addictiv ! Thanks god there is good end after 4 hours of playing it...
Anyway. Review time !

I don't think we can ask more for a fun and entertaining flash game. It's a really good thing that you made up here Sir ! And it's free ! What else ?

Thanks to you for this and do not hesitate to create more game ! (Even if i know it ask hour and hour of work..)
Have a good winter !

PS: Rating a game is actually pretty fun..you was right !

OMBG responds:

Thanks for playing through the entire campaign & the perfect rating! When I created the game I assumed that many people would not play through the entire campaign since you need to be somewhat resistant against frustration, so it is great to see in the reviews / scoreboards that many people are willing to try it multiple times until they succeed.

I definitely want to create more games as long as I'm able to, so expect to see more from me soon. Have a good (and warm = ) ) winter as well!

I will play it for hours, this game is really cool.

OMBG responds:

Thanks for playing and the perfect rating! I was very unsure about how this game would be recieved when I uploaded it on NG, so it is great to hear people are enjoying it so much that they are planning to invest "hours" into it. Much appreciated!

Fun until Green Laser Beam keep shooting it's self

OMBG responds:

Sorry to hear that you had such a negative experience with the game! I have not yet experienced this problem when playing the game myself so if you have any information about how to reproduce this issue it would be very kind if you could describe it to me via PM, I would then try to fix this for a future update.

EDIT: Please ignore what I wrote above, I was able to reproduce the problem by myself, this seems to be an issue with the recent update. Fixing this right now, expect an update soon!

EDIT 2: Fixed with update V 1.07