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Reviews for "J Rocketfingers 3 Trailer"

Each time I thought it was over... it turns out it's just one twist after the other, in escalating levels of explosive action and random revelations! :D I love the idea, and would love to play this in some distant future... but looking at the funding page that is one insane goal... and that half a million is still only for the first episode in a game that to me seems just wouldn't be as explosive without all parts included.

Couldn't you cut out the income tax completely? I don't know how the system works on the other side of the world, but it seems to me that by keeping the venture a hobby project or similar, by not 'officially' hiring people to do parts, by turning to volunteers for effects/audio/etc you could cut down those prices by at least a few chunks easily equal to the yearly wages of any normal working individual. All the pieces of that pie chart just seem so unnecesarily expensive for something that's to be contributed to by the community. I understand that original art and FBF is incredibly time-consuming, and you want to create something out of this world, but this feels like buying a product based on brand rather than functionality, like that much money shouldn't be needed for what's being attempted. Anyway, I read your answer to Wegra's comment so I get your standpoint, just throwing my two cents out there. Best of luck with the project!

-cd-

vastcool responds:

I'll be updating the kickstarter soon with another video that will hopefully get the point across that this will be an insanely hard game to make. An 11 minute Ren & Stimpy cartoon cost 500,000 and that was in 1992. My budget is not astronomical for this quality of project, as shocking as that may seem to some. The 390k budget simply allows me not to commit suicide while trying to complete this monster project. But instead it allows me to teter on the brink of insanely stressed and over worked for the entire production. If I had a 590k budget, THAT would be far more realistic of industry standards and I would be able to work comfortably, not stressed out and living in ulcer city.

If I were an architect and wanted to build a sky scraper, no one would be questioning my budget because nobody here is an architect and would know very little of what exactly goes into constructing a massive building.

Yet here everyone is chiming in thinking they know how much this game should cost. People are comparing it to Madness and other kickstarters that are completely incomparable to Johnny since Johnny is a one of a kind project not only in art style but story, humor and animation.

How many people here know how much the industry standard is for a Background Artist? How about a clean-up artist or even better yet a Storyboard Artist or Animator? My guess is very few.

I am a 32 year old adult industry working professional. Not a kid making flashes for fun to submit to Newgrounds. Eleven other adult industry professionals would be hired whom I have hand selected as the most talented people that I have met in the past seven years while working at Titmouse, Six Point Harness, Shadow Machine and Nickelodeon.

They do not work for peanuts. They are working industry adults who have families and bills to pay.

If everyone just pledged for the game they want and stopped worrying about the goal we would be a lot closer to a new Johnny game.

Thanks for the comment Cd.

DAMN THIS WOULD HAVE BEEN THE BEST GAME EVER IN HISTORY!!!
I SHOULD HAVE GOTTEN THE MONEY!
now i feel like a huge dick...

This trailer is incredible and i love it, sadly, look like it couldn't be out since this trailer exist since 2014
Well, maybe we'll see da game one day...

Looks great but one thing that's been pissing me off a bit...

390,000 bucks as a goal? Are you fucking kidding me why so much! I understand you have a small team and your kickstarter says where its going but like Madness Project Nexus 2 was only 60 thousand or something like that and had a small team. Isn't this just for a Steam release? I hate to say it but I dont think you'll make the deadline unless you lower the amount I REALLY want to see this project completed but I have a bad feeling it wont

vastcool responds:

Look at the concept art for JRF3. Look at the art in Madness. They are two completely different art styles and approaches to the medium. Madness recycles and reuses a large amount of it's animation, which makes it way less difficult to make and way less expensive.

Johnny is the complete opposite: everything is unique, hand animated, hand drawn. Did Akira look like it was cheap to make? Well that is the animation quality I am striving for. Keep in mind Johnny is just as much an ANIMATED FILM as it is an interactive puzzle adventure game.

You won't find another 2D Adventure like this on kickstarter because frankly nobody is willing to do it. Film-quality 2D animation is a horrendous amount of labor which I will attempt to explain in a video update of myself talking.

Look man. If you truly love Johnny, don't worry about the end number. Just worry about wanting to see a new Johnny game. Pledging and being positive is what is most important right now, regardless if it succeeds or not. I have brought a substantial amount of free content to the internet. I have grown as an artist and I no longer wish to make little baby flashes, but instead full fledged epics.

I am not trying to screw anyone over here. I am a real artist trying to make real art and I will try best I can in my future video update to explain why this is so hard to make and why it takes so much time to make.

It would be a real shame if nobody got to see what this game could become. The concept art should be a testament to that.

I liked it better when Johnny was just trying to make a livin' in the hood, but as Mr. Suppish extraordinaire says himself, "a Johnny's work is never done". I'm looking forward to it. The motorcycle scene in the end looked great :D