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Reviews for "The Awakening RPG"

Game froze after defeating golden demon for the first time. In the "dream" where he met the golden demon and the flaming tree. Item Hunter quest pointer randomly appears in the middle of towns for no reason.

Seems like a good game, but certain bugs make this game unplayable. From the start I was lagging through walls, but that could be fixed by simply reloading the game. The big one now though, is that in the chase scene, the thief keeps running through the walls, making him impossible to catch. Probably a good game, but unpolished.

RockLou responds:

What walls were you lagging through?

I thought I had fixed the chase scene, but you're right it can still go wrong. I will update the game in 10 minutes, try again then.

Pretty pissed off i did a tonne of work in this game and then glitched out in the blackness of the golden apple inn. Lots of potential but needs the bugs worked out.

RockLou responds:

Your progress should be auto-saved.

If a game is not finished it should say it is not finished at start!!!

Call it a Demo or Beta or something, but to play a game and not be able to finish it is frustrating.

The game concept is great, gameplay is nice, but it is buggy, it lags when play with the mage, and there was a bug where I could not play with the mage until near the end of the game, even if it said that the mage was traveling with me in my party, also a dialog box marking an item quest was stuck in a part of the layout of the screen even after I finished the quest.

RockLou responds:

It didn't seem necessary to mention the story isn't finished. And it's not a demo or a beta because this is the whole game, I won't be finishing it... Unless the demand is huge.

I'll look into the mage thing, you should be able to fight with him. That has never happened to me.
As for the quest marker glitch, I really thought I had fixed that by now...

I'm very disappointed, it seemed quite promising at first but as soon as I met Caleb the game broke. No matter how quickly I pressed dodge I always got hit, even when it displayed the blocking animation Caleb still took damage!