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Reviews for "Leap Weave"

Awesome game! No complaints! :)

ItsTheAshtray responds:

Damn, thanks man. I've been a fan since Indian Outlaw.

I like it, its very creative and in a game, making it interesting is one of the top priorities, to me. Good job.

RETURN TO THE PURPLE HOT DOG!
The difficulty was pretty linear to me. Gameplay was cool but a little bit too repetitive: I could predict what would come next (I mean the levels are all platform + avoid asteroids)
I didn't like the music, neither the art... you shouldn't (and take this as an advice, this is a constructive critique) use gradients in pixel art. What you can do is layer darker colors gradually.
Anyway, good job.

Nice little challenge. Simple graphics with effective environments, and some creative music. Putting the "asteroid" levels in to offset the planet levels was a good idea, and when they become like tunnels, they're really cool.

What makes this game work is the control. It's a tough game, but not for the wrong reasons. To solve the game, you have to master the timing, the pace, and the patterns. And because the pace changes from level to level, players are required to adapt. The controls are very tight and responsive, though, especially on the asteroid levels. I can't thank you enough for this... the ability to make little corrections on those levels made them not only doable, but enjoyable. Too many games feature a player avatar that slides like a block of ice and careens into walls and off ledges. While I had to repeat some of the levels a number of times... especially the last level... I never got frustrated. There's that feeling of, "I can DO this. Just one more try," which is what more programmers should aim for.

Good job.

While the land platforming had good themes and design, I felt like the asteroid avoiding was a bit dull compered to the former. Given that that is half the game gives it 3 stars