Simple, very simple, and I loved it. The leveling difficulty scale was done well yet the asteroid levels during my play were way easier. Loved the 8-bit retro sounds.
Simple, very simple, and I loved it. The leveling difficulty scale was done well yet the asteroid levels during my play were way easier. Loved the 8-bit retro sounds.
Cool! Thanks.
The music is HOT
Great game, and fun. I finished it ;)
Cool, glad you liked it!
It was a fun quick game you made here, but I think the difficulty curve is off. The difficulty of the planet levels imho was 1<3<4=2, and of the space levels it felt like 1<3<2.
Basically after beating the silly cactus level (where I just repeatedly died on the triple jump that you have to do in quick succession, imho the hardest part of the game), the game just became easier. The only reason I rated 4 equal to 2 is because the mean difficulty of planet 4 was higher than that of planet 2. Planet 2 just had this one really hard jump sequence :/.
As far as the space missions go, the first obstacles seemed to move a bit randomly for me. On my first try, the first 2 big boulders didn't move apart far enough to jetpack through them. I tried going over/under, till I realized that they were opening more on successive attempts. I'm guessing this is a little bug?
Overall I enjoyed playing this though :). The game feels really smooth. I wouldn't have minded a couple of more levels with a little more difficulty towards the end. After beating that one jump sequence lvl 2, I was really expecting some more hardcore jumps towards the end :p.
Thanks for the detailed review! The design choices for difficulty went like this:
Planet 1 - simple jumps varying between short and medium
Planet 2 - mastery of timing, including holding a long jump and timing short jumps
Planet 3 - more of an endurance level. It's longer, but there aren't any crazy difficult parts
Planet 4 - fast paced and almost random switching between short, accurate jumps and well-timed high jumps
There is a bug in the second space level that I can't figure out. Sometime's one of the asteroids starts with a random speed and it throws off the whole beginning pattern.
I'm really glad it felt smooth. I learned a lot from the Jon Hamm game and am really proud of the controls here (there's even a ghost jump!). I want to flesh this game out eventually with real art and 5 or 6 different solar systems, each ending with a "boss planet" where either the entire planet is a boss or you have to hop 'n' bop some enemies.
Great music, and very hard game (in good side)
I like playing filler-levels between planets, it is very diverse.
But game is very short and it has no replayable parts. Btw, great work! We also made game during this LD and know, how it hard. Good luck!