Hard as hell.
REALLY.
Near the end of World 3.
I still don't like it and no amount of really really pleasant music will not deter this opinion. Although it does have that nice dittle that I like when playing these.
Graphics are pixels, but this is small so it's to be expected.
But, the level design,
I feel like you either deliberately broke some common rules I'm not aware of, or did it on accident.
There's no help.
You run too fast and it's so imprecise.
And a lot of the game is based on precision and planning,
Some stars are just suicidally hard.
Worst,
Worst,
Worst, of all. Constancy.
Attempting the same string of movements is near impossible with the set-up. And on some levels is impossible due to how jerky the controls can be.
So really, My main point is that the movements are too quick for them to be that precise.
It kinda broke the game for me.
I do find it frustrating to not move in either direction, but that's what you built the game around.
I may not like it, but some of the puzzle designs are really well done, although some seem a little slapdash too.
Average really, not absolutely terrible, but I wouldn't call it good.