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Reviews for "Perdition"

It feels good, but lacking gameplay dynamics. The style is too reminiscent of Amon's work to feel personal, but the guy is clearly a fan and tributes are the most sincere form of flattery. Perhaps he simply needs some time to find a style of his own - in the meantime this is an excellent first attempt, but a little too staid compared to it's ascending inspirations.

great background, great mood, great atmosphere and nice difficulty; it is a terrific game in all aspects but one.

most of it's difficulty comes from the fact that every two-three seconds, the animation lags and this got gradually worse for me to the point that i couldn't get by half the obstacles because it would lag every time i jumped, screwing me up and putting a huge road block in my path that i just couldn't get around.
i want to 5 star this game, but it's issues prevent me.

-camolot

Carrill responds:

I've made some tweaks to later levels to correct this. However, the performance of this game varies from computer to computer.

It was really good, at least for what I saw for as far as I could get before a bug had happen with the platforms, I had tried to jump onto one of those platforms you can jump up through and land on, and I glitched into one of the walls only shortly after getting the sword and even though it is really nice, i really do not want to go through all that again just to worry it might happen again. I hope you can get this fixed.

Its good game and but the jumping is a bit bugy

getting the disobey achivemetnt is way too hard

Carrill responds:

You probably missed a command.

Just for guidance, there are three commands to disobey in the level where you first meet Gomadi. After that, there are two commands. After that, there are two commands again.