I liked this a lot. At first, it seemed rather obvious that Gomadi (anagram of I AM GOD) was the bad guy and Tanas (anagram of SATAN) was the good guy. However, as I continued, I realized that they were doing just as many terrible things. Gomadi has his red-haloed executioners and robot spiders killing whoever he tells them to, which you think is the evil to which Tanas refers, but eventually Tanas gives you a gun that runs on suffering, and tells you to kills as many people as you like to charge it, and introduces you to his free-thinking all-girls club cadre who presumably run a resistance movement against Gomadi through the same exact means as the executioners. It turns out that Gomadi's evil is reducing the androids to slaves, while Tanas' is giving them the power of thought. It is a question of which is worse, and slaying the lesser evil. Ultimately, however, Gomadi and Tanas are beings of equal evil, both disregarding the slave-like androids and commanding their own elites of free-thinkers to incur further subjugation. Philosophically fascinating.
I would like to say the gameplay was as such, but it wasn't quite up to snuff. Certain boards were so large it was unclear what to do, especially the tower, which has two identical paths up, just reversed. Without a halo or weapon, it is crushingly difficult to pass the executioners, not so much the spiders, except for when I was dropping onto a platform with one, in which case it was more difficult to control.
An interesting artistic style, though a bit dark and occasionally difficult to see where platforms begin and end. The brightest colours were reserved for plot-scenery only, and enemies, but not the rest of the items you could interact with. For instance, the gun and sword could also be bright, android colours. As for the blandness of the music, I understand that it is harder to compose a score without an entire symphony and years of musical background, but I think it could still be better than this. But it's okay.
Still a great experience, despite the many flaws, showing that what worked really worked and what didn't work wasn't bad.