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Reviews for "The Valley Rule"

it was very enjoyable, i love playing it, i wonder if this is gonna have a sequel. PD: the girl is a cat-girl or fox-girl?

Raiyumi responds:

Thanks for playing! There are plans to work this into a full-fledged game sometime.
Also, that's a cat-girl with her ears covered up by her hair. :)

I really enjoyed this game, even though having to scale that inverted mountain just about gave me a stroke. I wasn't familiar with Ludum Dare until I read about it this year. Huge props for producing such an entertaining and beautiful game in so little time. The sprite and environmental graphics reminded me a bit of Cave Story: simple yet sufficiently aesthetic. Great ambiance as well. Other players complained of the game's mechanics, but I didn't find this aspect to be problematic. The final ascent up the inverted mountain definitely has a learning curve, but I never felt that the challenge was unfair or made unreasonably difficult by the game's mechanics.

I'll definitely keep an eye out for more of your games in the future. In the meantime, I'll spread word about this one to my friends.

Welp. Not terribly original, HOWEVER, it was a metroidvania and I am impressed by how fancy you did all this in a few hours. I wish you had went ahead and actually finished the overworld like you wanted to, as the ending was... anticlimactic. In fact, there wasn't an ending at all.

I loved the music, I loved the art, and the programming, though a little glitchy, wasn't half bad.

Here are some tips for the next time around:

Block shoving needs to be faster UNLESS it's an element of a puzzle. Which it never was.

You seemed to like shoving water where it was not needed, do you really have to put water in the puzzle with the four blocks?

The stair part was just frustrating. Put a platform or two eventually so you don't have to start all the way over, ya know? That was like a 1/3 of my game right there.

Maps. If you're gonna do a metroidvania, you gotta have a map. Give a general sense of where you've been, you don't have to go metroid style and say where the doors are.

After you get the climb and jump, I love how you let people roam completely free. Do that more often. However, it helps to have three real 'layers.'

No power layer, some power layer, then the 'last power' layer. Maybe have it more lush.

Now the glitch zone was... uncessary. What the heck was that anyways? At least it was a change of pace I spose, if you were TRYING to build a story with the weird blackhole spots and the glitch zone, in blew right past me. I know you had no time, but if you want to put in some backstory you might wanna put some ruins or something, maybe even incorporate them into the puzzle. Remember, this is IF and ONLY IF you want that to be a thing.

Everything is totally amazing, contgratulations for the nice game team!

The final wall jump; are you kidding it was crazy