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Reviews for "Killer Corral"

Lol this game insane. It's kinda fun but it loses its value real quick once you become unstoppable, I would have liked for a recoil reduction upgrade. Within 10 minutes of endless mode I had well over 2k silver bullets and 500 of both gold and grenades.

In the end I was flying around the map by shooting at the ground.

Tips for those struggling with ammo.
- Before you click through all the starting buttons you can plant silver bullets and stockpile a bit so you have a fair amount to start

- Aim for having the two plant upgrades to level 2 first, when you hit a stage with the plant stealing aliens leave one alive at the end of the stage and just keep planting and collecting. The alien can't keep up

-At level 3 of gun cool downs silver becomes automatic, and I'm assuming at level 7 the pea shooter becomes automatic as well.

I like the concept of resource management, but there's not much game here. I find it too easy once you get some upgrades, you can keep every alien at bay without worrying about ammo. I also like the idea of protecting your pigs to by upgrades with, but again I found it too easy. If there were more difficult aliens mixed in, or if the game gave you a reason to stockpile pigs (Having more pigs = more pigs gained per level) it would be more rewarding.

Great graphics and music. The controls are excellent. Very nice job.

As mentioned by oters the game in itself is a great concept, nice art/music and decent gameplay. Some issues are the lack of variety in the game. Its a bit slow paced which makes it too simple. There wasn't a big enough enemy base to keep you locked in for more than 15 minutes. I would also add an upgrade system to each of the seeds and possibly allow selling seeds for cash to buy different upgrades.
There is also a major exploit in the game which needs to be fixed. The tutorial does not automatically start day one. So you can sit there and mass out silver bullets until you decide to start the game. At the beginning of day 1 I had 10k bullets with no chance of running out. Fix this and add some more depth to the game and you'll have your audience squealing for more.

REALLY good idea, REALLY good game, except maybe you should make it where you start out with a bit more ammo. I found that before I figured out I use ammo as seeds, I was often running out at the tutorial. That and I find it hard to believe you can only have one pig. I realize it'd get too easy after a few days, with millions of pigs running around. But maybe make it where if the pig from that day hasn't taken damage, you get an extra pig. And if he has, you just heal the pig that took damage. Good game overall though.