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Reviews for "Ninja Otoshi"

I like this and its a fun and interesting puzzle game, the cannons i think they are cannons are notbad and its an interesting ay of the game to use them, The art and what I did see of it was nice but could use even more art style but anyways nice game here

~X~

This game has a promising concept and is pretty interesting for a puzzle game. The problem is in the theme, if you made a Ninja-Action game that would work well, but Ninjas and puzzle games don't go well together, and there are very limited mechanics to this puzzle game. I would say, if you want to make more puzzle games, i suggest you change the theme and add plenty of mechanics to the game to make it interesting.

josh-tamugaia responds:

Thanks for the opinion and advice.

It is so easy I got bored.

josh-tamugaia responds:

Of course, and for some people it can be easy. Perhaps you are the lucky one! But then again, it's probably easy for you up to around level 10, 11, 12... but after that? I didn't see you get the Scroll Medal... Hehehehe...

meh

josh-tamugaia responds:

thanks!

While not a particularly bad puzzle game, the theme of the game is perplexingly unfitting.
I see you attempted to make sense of it but reading the first sentence description of this game after playing it makes me feel like you uploaded the wrong file. I'm not playing as a Ninja Captain. I'm not on a mission. I'm not destroying a Samurai Pagoda. I'm making poorly placed cannons (at least that's what I think they are) shoot themselves somehow by slashing at them.

Between the disconnect of the theme, and the unengaging puzzles (Sorry but I got bored of this game after 7 levels. Way too easy.) I have to rate this game poorly. I would give more points for art, but the art is only good in the UI. The game itself has art that is particularly unlike the rest of the game. Watching the title screen and the transitions made me think the art was going to be flowly and emotional, but the game art itself is psuedo-3D and robotic almost.

josh-tamugaia responds:

Thanks for the review and I am sorry my inferior game design and development skills are insufficient to please someone that is experienced in this field, such as yourself. I do realize I cannot please everybody but I'll definitely try harder next time to make my games more "unperplexing" and "fitting", so even those who get bored easily will still not lose interest. Maybe I can use some of your games as reference. Also, thank you for one star. I appreciate it too. ;)