I like the idea of the game, and with some proper fixes, it could be great. The problems I encountered were that some areas seemed to glitch a bit and the knight clipped through some walls. I somehow managed to clip through the right wall in the pirate boss room and ended it without killing the boss. One way to improve it, in my eyes, would be to let the knight have a higher jump. I know the whole concept of the game is about proper timing, but too often I was stuck in a room because of a gimp jump and endlessly repeated trying to get up to the next part. Also, I don't know if it's my computer or what, but the game lagged at times. One moment the knight ran super fast, then the next it was as if time was slowing to a crawl. Lastly, as a minor note, I noticed that my click counter started to increase by twos at times. It didn't bother the gameplay, but I just wanted to make a note of it. Like I said in the beginning, though, I liked the concept of the game and with some minor fixes, it could be a great game.