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Reviews for "Idle Planet"

Excellent idle game, but.. allot of stuff is hard to figure out without a guide or strategy walk through. may I suggest writing one in the forums and posting a link in the game description? Answer things like: why villages decrease in population over time or how much humidity is needed for ideal rain forests. I understand discovery is the core component of the game, but some things are impossible to figure out.

On a different note, I'm a small time music producer if you want some free help with music for the game you can contact me :) just comment on this or pm me if you're interested. I'm not advertising myself, but this game has tons of potential and if i can help improve i will.

So, a simple game with a lot of potential that takes time and patience, and I look forward to seeing you make it better with time! I can tell ill be coming back to this game quite frequently. Good luck in your game developing endeavor!

friggin kewl, man. My only real complaint is that the game lacks a button for removing water/adding land mass. i focused water early, planning to max out rainforests, but instead the map flooded very suddenly and i was left with little land mass near the equator. I can certainly avoid this in the future, but IMO with all the other controls, it should have probably been present. maybe you could just have a temperature control, and allow high temperatures to remove water?

Very, Very good game. I think you should add more upgrades, make other planets to interact with and customizations options. Adding these features would make this a very good idle game.

4 stars because I love the concept of shaping a planet and getting points based on what's on it.

However, there's a lot of flaws in the game. First of all is the lack of information about what on earth is going on. A basic tutorial could be a great way to answer the following:
Why does the blue tick bar (under Planet Points) move at different, seemingly random speeds? What is its effect on the world generation?
What are the effects of fauna and flora? On forests? And settlements?
Why do forests sometimes disappear?
What effects on the world generation does buying upgrades for grass/forests/rainforests have?
Why can villages sometimes evolve into cities on their own, but never (seemingly) into modern cities without the aid of clicking?

Other than that, the zoom could be designed better. Using the mouse wheel scrolls the page, and it's only possible to zoom in on the centre of the world, not an area near the poles.

I feel as though some things are too high priced. Like the city is 5 million points, well I have 1,150 per click so thats nearly 5,000 clicks just to get the first one. Also would be nice to know what certain things do like what humidity does to the environment,aswell as fauna, flora and population. But my real issue is the overpriced upgrades.