This is an interesting concept, however, this game needs to be a little more polished. A tutorial would be useful as well as descriptions of what each stat does.
This is an interesting concept, however, this game needs to be a little more polished. A tutorial would be useful as well as descriptions of what each stat does.
Excellent idle game, but.. allot of stuff is hard to figure out without a guide or strategy walk through. may I suggest writing one in the forums and posting a link in the game description? Answer things like: why villages decrease in population over time or how much humidity is needed for ideal rain forests. I understand discovery is the core component of the game, but some things are impossible to figure out.
On a different note, I'm a small time music producer if you want some free help with music for the game you can contact me :) just comment on this or pm me if you're interested. I'm not advertising myself, but this game has tons of potential and if i can help improve i will.
So, a simple game with a lot of potential that takes time and patience, and I look forward to seeing you make it better with time! I can tell ill be coming back to this game quite frequently. Good luck in your game developing endeavor!
Great game - you should put a Help section in though that explains how the different types of environments or things you can add are effected by each other. I just started a new planet and i did not add water, but added grass forest and rainforest. the grass grows, but so far no forest or rainforest, and grass wont cover a large portion of the planet, and I'm curious how the game determines these things.
Just Spun the planet around, I don't know how. D= also, great game, hope to see more.
great idea. have played the game for hours, but I don't know why I would do things, like upgrade city if i'm on modern city. or why if I put everything up my pop goes down. you could explain under game