00:00
00:00
Newgrounds Background Image Theme

Greaze01 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Labyrinth: SoS"

It's actually pretty fun, and I liked the character's ridiculous jump animation, haha. I think the randomizer for the levels needs work, though. It's a bit like someone just when into MSPaint and used the airbrush to place tiles, haha. Treasure chest were often stuck in the walls and stuff. Maybe this is actually secrets? I just thought of that lol, but it doesn't clue you in to how to find them, so I'm not so sure.

Luckily the controls were fun enough to keep it interesting, and the art and music was nice. If you do a sequel though, please invest some time into the level randomizer. I'd suggest designing small level "chunks", like various small series of platforms/floor patterns, and then stringing them together randomly into larger patterns so it gives it a better flow (I was thinking about doing this for a future William and Sly game). A lot of what makes a platformer fun is the rhythmic aspect of it, you know? Maybe scrap the random levels and just make them by hand is another option? The pure randomness of the levels made them all feel a bit similar, which is an ironic outcome.

It was still pretty fun, none-the-less! :D I haven't played very far, but I might come back to it later.

PestoForce responds:

Sounds like you need to play more! ;-)

The stuff inside walls becomes accessible with certain wall-breaking powerups. The fact that those scenarios exist is a hint that those kinds of powerups are possible without needing an overt tutorial explaining it. (at least that was the intent)

For a sequel I have some ideas on how to make the random levels feel less chaotic. The way you described the level chunks is actually how I did the randomization in this, but there's still lots of room for improvement in my approach.

I would like to do more hidden stuff also in a sequel... I kept thinking of William and Sly while playing and how you could walk "behind" terrain and have it fade out to reveal hidden areas... I think that'd be cool in a game like this. W&S was another inspiration for this I think, thus the 4-legged protagonist! ;-)

I like the game style, but it sure is unforgiving. I felt it was made this way on purpose, but it would be helpful to turn powers on and off. Also that lava is a bitch. Good art by the way.

PestoForce responds:

Thanks homie, it is unforgiving, glad you enjoyed it tho!

Sry, the game is gorgeous, but maybe I am just sucking at it^^
It only makes fun if you have the block breaker, without I never stood a chance and I tried it a lot, but I never got rid of any of these bosses, maybe a karma thingy, or something... It's too hard for my taste and the factor luck plays unfortunately a major role here...

PestoForce responds:

Hit the boss in the jewel on his head.

Hey this is pretty nice! i just wish it was a little harder (less life pick ups and ammo?) and had more items, otherwise this is great, congratulations!

Splunkee