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Reviews for "Etherworld"

Where's she living? I'd like to bounce like her. Okay, no more jokes.
I have to say that gameplay is quite slow despite of being a platform game. Graphics are pretty cool and I don't know what to say about music, it's fantastic.

Etherblood responds:

Hey, I'm glad you like my graphics and the music. I don't think platformers have to be fast paced. You might find out more about this games character in my next game.
Thanks for your feedback.

the last boss was kinda tricky, i mean after the 3rd hit when he goes mad and the lava waves start to come i thought that they would kill me but i was surprised that they didnt have any effect on me, i dont know if u did that on purpose or if it was glitched but i had fun trying to get all the medals

Etherblood responds:

Thanks for finding this bug, looks like I introduced it when fixing some other bugs, I'll fix it asap.
Thanks for your feedback.

This game is very good The floaty controls add to the dark feel and I feel like it establishes a story with out even needing to say one word. If it was longer a bit faster and had a bit more polish I could see this game going the indie platformer route.

Etherblood responds:

Glad you liked my game.
I'll spend a lot more time on my next plaformer, so I hope it'll have the polish you speak of.
I'm not planning to go indie though.
Thanks for your feedback.

You created the dark mood really well in this game. Maybe add in a rain layer in front of the action as well just to increase the immersion feel. I found the puzzles to be pleasantly subtle and a refreshing change from most mindless platformers but it was weakened by the lack of story.

Her attack was also really too weak. She has a massive sword with only a feeble thrust that takes 3 hits to kill the first enemy... Maybe the sword was too heavy for her? A fancier attack animation or multiple attack animations would also increase the visual appeal.

The jumping was frustrating. The slow start to the jump made timing platform jumps difficult and the slow direction change also made me fall down holes or hit enemies or spikes alot. This is compounded by the precision needed everywhere in this game. I eventually got it after a few tries but eventually I got bored replaying the same level over and over so I didn't play past Level 3.

On a side note, the easier difficulty didn't help me because I wasn't dying from losing health but from missing platforms and falling down holes.

Really good submission considering this is your first posted game however. Please make more. :)

Etherblood responds:

The foremost (used) game-layer already is a rain layer, I could increase the amount of rain drops if that's what you mean? I don't want to overdo it though as the weather shouldn't distract.
I agree with the story and attack parts,
and I'll think about the jump controls for my next game, as jumping is one of the most vital parts of a platformer.
Do you know that you can jump further if you jump while walking? If not I might need some way to communicate it to the player in the tutorial level.
Also you should play the remaining 2 levels, these aren't really about jump precision.
(level 4 comes close to it though, just try it and stop if you dislike it)
And I will make more, but it will take some time.
Thanks for your useful feedback.

this is solid
this is great
i played the first level and didn't get hit
keep it up
Food123

Etherblood responds:

Try the second level next.
Thanks for your feedback.