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Reviews for "Asslevania: SOTB"

all well done (sound, graphics, voiceacting) but making a game hard does not mean, making it unfair! no checkpoints with that crontroll scheme? i stopped playing after like times dying!

deathink responds:

You don't save check points, but you level up... making it more easy to get farther.

too hard game
aint sucking up u bosses

deathink responds:

Too hard! What?! You sholuld try out "real mode " then :)

stoopid game this game is stupid and why i hate it? well Here are the list of reason:
1. I Cant push the gosts away
2. green ghost is too fast
3. i cant get through the ghost wall
and if you are reading this make this game better
(PS make a sequel to asslevania (asslevania 2)

i was hoping there would be a cheakpoint after reaching Alucard... of course not. the controls are sticky the layout is unforgiving, overall, id rather just watch the cutscenes on youtube for that glorious Johnny utah humor

fuck this
tip to those who bother; as soon as the game starts jump three times

Sigh... this game has so much potential. Yet it is just plain broken.

You push the left arrow key to attack. The ghosts are impossible to kill. You walk into the next area and immediately fall into a crusher. The music gives the feeling of wading through a pool of syrup, and your character moves slower than if he really was wading through syrup. On top of that, the game has nothing to do with the original Flash animation, which I really liked, by the way, so got my hopes up for nothing. On top of THAT, there are no checkpoints, so if you screw up, you have to start all the way from the beginning. On top of THAT, the game DOES NOT SAVE. Sure, you can start the game off from the level you just reached, but if you take a break and close the window, it brings you back down to LEVEL ONE.

This could have been an awesome game, if it weren't so horribly made.

deathink responds:

Okay , its a little less hard now :) I made an update.