So bad!
One: If you play with keyboards, you can bypass all cooldown, especially for minelands and airstrikes who got 10 and 15 seconds of cooldown. When programming for games, it could be an humiliating error.
Two: TOO SHORT! I've seen tower defenses more challenging than this game.
Three: Shotguns having more range than machine guns?
Four: Shotguns having more range than rocket launcher? WTH?
Five: Shotguns are technically more powerfull than machine guns because they also got a spread that's somewhat narrow enough to make their damages.
Six: Gameplay isn't innovative, you just have an in-game upgrade for turrets and out-game upgrades for everything. Why not giving some special skills to mobile units? Why can't we move them? Why?
Seven: Snipers have such a looooow range. Ok, higher than rangers and minigunners, but still not enough when their DPS seems lower than a ranger.
Eight: Why rockets seems so bad too? Shotguns are too much powerfull there!
Nine: The only fun I got was to unleash all the 16 waves end game and airstriking them with mines... not even a single smile given.
Ten: Same price for upgrading a tower at any level... fairly new for me, but a kill-joy when one turret with three barrels seems to be much more powerfull than three turret.
Eleven: SHOTGUNS AND MINES RULES THE WORLD!!! (this one only for saying nothing of interest... and relieve myself)
I seriously suck at tower defense games, but I'm able to milk this one in an half hour easily in hard difficulty with out-game upgrades AND finish the last level with 3000+ $ for the level because of the cooldown bypass. Without this, still too easy because of the power of shotguns and mines.
Every gameplay in this game can be seen elsewhere.
No story, or nothing of real interest...
Graphics are good though, but there's only this. I seem pretty harsh, but hell, this isn't a tower defense... I don't even have a name for this type of game.
Not the first game for both Author & Programmer... I fear to try another one after playing this... <_<