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Reviews for "Zombie World"

First thing's first: The choices you added in your game such as deploying cheap troops or mines anywhere makes it easy to be exploited. I think you should work on making the costs for such troops much higher. Other than that the upgrades menu is boring and hard to fill, also the things that have already been said, you can spam the beggining area with snipers and mines and zombies will never reach the end. It's just a boring wait until they are all dead. Fix the bug where you can use hotkeys to deploy things even if they are on cooldwon and make more speeds for the game (it takes way too long) The graphics are decent, now invest time in game mechanics/gameplay.

Nice game, but it can get broken really fast. Despite the tutorial saying you can't place support while it is on cooldown, that is only true for when clicking on the UI. Hotkeys ignore cooldown. At one level, despite being told that I couldn't call for squads, one of the hotkeys was still working, which considerably diminished the level's difficulty.

As soon as you upgrade your mines to maximun level, the game is officially over, save for a quarter of an hour or so of achievement grinding.

Also, can't really understand why, but the limited number of fixed turret areas really bothered me.

The art is nice and doesn't get in the way of the gameplay. It did chug at times, when all that splatered blood was threatening to repaint the tarmac, but lowering the quality and disabling shadows solved that, somewhat.

Fun, but too easy and lacks fixing a few bugs.

A decent idea, but a few things keep it from being too good. The biggest one comes in several parts where it seems spamming squads makes it impossible to lose, or even let the enemies appear. Which comes to the biggest problem with this being the game becomes unwinnable as there seems to be a sprite partially on the screen which isn't counted by the game as being currently in-game, and therefore makes the stage not end. If it wasn't for this then the game would still be boring as a result of how spamming sniper squads makes all the enemies die on entry, with the riotshield guards stopping them from getting close. This in itself is also quite silly as all the squads constantly walk into each other trying to return to their original positions.

If it wasn't so easy to abuse the game like this and didn't bug out ending the level, then it would be more fun. I don't like tower defense being too difficult, but at the same time it takes away from the game completely if the enemies can't even get past your first tower. I'd recommend likely making the riotshield guards as their own place-able turrets to still have the option of defense without simultaneously providing a ridiculously high level of offense.

Nice game too bad it gets boring fast.

It's cool!!!!