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Reviews for "Motorjoust"

nice first levels suck but it gets better

WingDemon responds:

Haha we had like 2 days for level design but we all tried our best! I personally designed Larry's, Igor's and Bones level. I wanted my levels to be chill and smooth sailing basically! hope you liked them! ;)

-Wingy

Vectorkid spriting style? Check. (As in: River City Ransom style)

Crazy, well-implemented twists on two classic formulas (Excitebike and Jousting)? Check.

Originality? Double-check.

I can't say it's the most fun, but it is a fresh experience.

Good job.

WingDemon responds:

Thanks man! Glad you thought so!

-Wingy

Pretty cool little game. I thought the controls were a little bit stiff.
I do like the amount of creativity in interpreting the inspiration art. The voices are fun and the characters have good personality to them. I enjoyed the retro voice in it.

I felt the third level's design was a bit clunky and confusing. Just felt like too many things going on and hidden spikes and what not. Didnt feel as fun as some of the other ones.

WingDemon responds:

Yeah we tried our best in the time we had but we turned out to be terrible at allotting time since we left barely any for level design -.-

well next time we'll learn from our mistakes i guess. THanks for playing, Glad you lied it!

Pretty good game. Love the medal titles, the red level was a pain though, way way to much going on, far to many spikes. If you ever redo the game, please make this one a priority!

WingDemon responds:

Level design would be top priority in any future sequels! We were in a crunch for time and couldn't polish them as mucha s we'd like too, sorry and thanks for playing!

~Wingy

For a game that is was made in 2-weeks, not bad. The biggest problem I had with this game was the controls. An option for WASD would be nice also the controls didn't respond well. Also sometimes I could move in the air and other times I could not. This made it very difficult to plan my next move. Even with the controls the game was very fun. You could work on this more and re-release this game.

P.S The hit boxes seem off, but maybe I just suck.

WingDemon responds:

Heh the hitboxes are all rectangles, and well, not all the drawing objects are rectangles- so yeah, they are a bit off, which also relates to sticky movement sometimes (theres a hitbox in the way you want to move you just can't see it) Sorry about that but thanks for playing!

~Wingy