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Reviews for "JUGGERNAUT: Awakening"

This game is okay.. though I wasn't too entertained from it. There needs to be a little more added to the game in my opinion.

TheEnkian responds:

Any suggestions would be appreciated. Feel free to drop me a PM if you have some ideas.

I liked it for what it was, problems are with it's speed both in combat and movement. A and S function as well. However my main concern still is the speed. It makes the game feel far too sluggish.

TheEnkian responds:

The walking speed has been brought up a few times in reviews, that'll be increased next time around.

No money gain from monsters. Item drops do NOT compensate for potions used much less anything else I might want to purchase. And it takes FOREVER to level up. There is definite potential here, but you need to balance out a few things first. For now, I am only halfway to the first level up and I am quitting from boredom of early game grinding. No game should have endless grinding right from the beginning. Save that for the end.

TheEnkian responds:

That's fair enough. The monsters will continue to drop items in the next game, but I'll address the drop rates and sell values so it's less of a chore to purchase healing items. Grinding is also something that'll be addressed.

Okay, let me begin by saying I'm a huge fan of old-school JRPGs, like, SNES-era. I also actually ENJOY grinding.
The biggest thing that stuck out for me when I played this was the unbalanced experience rate. I realize that a lot of older RPGs have really steep experience requirements level-to-level, but I found the rate to be a bit too lacking. Faster animations in battle instances would speed this along greatly if, for whatever reason, you would prefer not to make the rate of experience gain more favorable.
Secondly, I noticed there is no monetary reward from random encounters. I realize that the player is most likely expected to sell drops at the shops for money instead, but a good idea would be to maybe add money drops along with those items and introduce a crafting system to use the items for, or maybe even just make all those seemingly pointless NPCs into quest NPCs that offer items or money in exchange for a certain number of dropped items.
Secondly, at the beginning of the grindfest, it seems like my characters can only go a few encounters until they need to recharge at the signpost or use precious potions/other supplies. A LITTLE more defense or HP would help alleviate that aggravation. Hell, even if you gave ONE character a weak healing skill right off the bat, it would help. It's always been a pet peeve of mine to have to go to an inn or recharge somewhere without having used any MP on any character, especially it constantly interrupts the grinding.
I can't really rate the music, because I play without sound.
I know this has already been said, but one of the key elements of an RPG is definitely eye candy. If you're trying to tell a story and it's not text-based, you need something a little more flashy than what I've seen in this so far.

All in all, a LOT of work is needed, but I'm sure all of this has been said in one form or another. I'm sure you'll be able to balance things out better in future releases. I'll give it 3/5 since it's a damn sight better than I could probably do anyway.

TheEnkian responds:

Something that I recommend if you look at the game again with the sound on, because it really adds to the experience.

A lot of the issues we're aware of at this point and I hope that next time around the only real issue is "I can't stop playing!"

so far a am missing a map, a town healer, and a way to save without being in town. using the mouse would be good too. game is fun so far, even if the interface need some work.

TheEnkian responds:

Our progress for the second game is going very well. We have far more areas, characters and enemies. Mouse controls have been added, the menu system has been completely redone, the difficulty will be lowered and we also have voice acting or the cut scenes and battles.

It's still maybe a month from being finished. Hope you check it out and see he improvements. Thanks for playing this one!