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Reviews for "Antichromatic"

Was fun for a while. Concept has been done before but this is nice take on it (3stars) Level design was good. Challenging but not impossible (+1 star). There was one giant flaw however: Infinite death loops. When playing the levels where there are rows of black and white spikes on the floor with small gaps inbetween for rays I died after standing in one of the gaps. Because I have the same colour as the ray I now die as soon as I respawn. There is no way to change my colour or respawn at another place. I took away two stars because of that.

You had too much effort on the ''hard'', ended up forgetting the ''fun''

Horrible controls!!! Major star deduction for that. This game screams for joystick controls.

First I have to say I loved the game, in theory. The difficulty was on par. Everything seemed pretty polished to be made in 24 hours, even the story was nice. Except of course the controls. I have never been so close to rage quitting a game in my life. It all seemed doable except for the major fact that the controls were unresponsive and spotty. Sometimes the controls would lag, keep responding after I let go of the button, or flat out not respond. If the controls were tweaked and made workable this could be a personal favorite. But with the controls the way they are now it breaks the game completely. I wish I could rate it better but I just finished hard mode and my pulse is still pounding with rage from what should otherwise be a magnificent game.

Terrible control ruins the fun of this game. Could be a 4.5 star if I can jump normally.