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Reviews for "Talk"

I must say that I love experimental and art games that must be interpretated to understand fully... but with this game... I felt like it had so much going on that I can't end up to understand. I mean, yeah, it's interesting, and if the autor made it this way to represent the complicated that is the relation with other humans and society then I can understand it... but... does the game have different endings depending on the decitions and the smiles made on the mini conversations and games? Since I end up trapped in a box with a bunch of other stick persons... It's an interesting game, once more, it is. Simple graphics and sounds though, but the interesting is the meaning of the game (which, again, I couldn't fully understand, but that maybe I'll try playing again when the game gets accepted to see if I understand more things)

uhhhhhhhhhhhhhhhhhhh what was the purpose of this? im not downing or anything but really what was the point

Oh god, I haven't done any Morse work in years, so long that my HAM radio license expired several years ago. I caught a "So I" and then a few letters here and there but it was nothing doing at, what is that, 50 wpm or somesuch? Whew.

No idea what to do in this case. Maybe practice more. A lot more. A LOT more. (which, by the way, I am not going to do.)

it sure seemed interesting, and VERY surreal!
it was good on the elements of wierd, and bizzaro-world psysics, but still:
there was no purpose. no goal. no way of achieving alternate endings, or different scores, so it was quite pointless.

which is a shame, because the game has amazing physics, since the character could jump, run, and hover , in the air, or drop (realistically!) on the ground, after a long fall.

but what this game is, simply, a PURPOSE.
ADD some guests, ADD some alternate endings, based on what you do (like, if you choose too many agressive faces, too many neutral faces, or too many happy faces, and what will happen, if you react differently, say, to a good guy, or to a bad/dangerous guy.)
add some things that will add a storyline, and soemthign that will make the game to havbe a goal.
like if you talk alot, and are social, you move alot better, or, if you dont, you get lonely, and the storyline, focuses on your lonelyness, or if you are too agressive (ie if u pick too many angry faces) you will be avoided by people in the game, while if you pick many happy or neutral faces, in the right times and people, you will be followed and following people, and etc etc

that's it, man! you have the actionscripting talent, and the physics, just add a purpose/goal, and you will earn a front-page in no-time!
(and a worthy praise).

the talking(angry, neutral, happy faces) minigame was a good element. just use it well, and intergrate it itno something that actually happens, you know?!

it ok but I just don't understand it when u talk to someone what is the picture thing above the 3 faces and what's the objective?