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Reviews for "Construction Empire"

The idea is solid, but when you watch what your enemy play you get a good idea of how your suppose to play the game, then all the skill goes away because all your doing is copy-cat.

The game is boring, the music is annoying and it takes no skill to play this game. The computer has advantages over you at higher speeds as you simply cannot click upgrade that fast at all. This game has 0 replay value and honestly i am gonna go watch grass grow as that at least require brain power on how not to be bored.

just build as many structure as you can as fast as you can until the screen is full then start upgrading... if the computer doesnt have anywhere to place anything youve pretty much won...

Even half a star is too much

just having an interesting premise isnt enough, the presentation is bland, the music is god-awful headache inducing repetition, the controls are ABOMINABLE the game speed control should have been keyboard controlled, i'ts easy to destroy a building unintentionally, the lvl-up procedure is annoying and and clunky, why do i have to keep opening a window for the same damn building, what if i would like to lvl it to 5STAR immediately
it's unclrear where you can place a building and you cant! scrolling the screen a few pixels is annoying and slow
the HUD is badly designed, slow to read and use, the terrain lacks any character
the bar doesnt look like a bar the shopping center looks like a warehouse... wtf is this crap!?
and there's no charming little story to tie it all together.

this is the definition of amateur hour

Briefly engaging. Gameplay was simplistic. Graphics were mediocre. Music was very repetitive. Challenge was non-existent, once the program's pattern was discovered. I think a lot could be added to this game by making it turn-based, adding upgrade options, and making it possible for both the player and the AI to buy-out the other player's properties. Even a couple of different music tracks, and eliminating the fireworks entirely would lend something to this game. Adding some kind of back-story for player motivation and a cursory tutorial, while they might seem unimportant, are the kind of excellent details that add a star from me.

While I have rated this as a finished game, I'd have to say that this is certainly not a finished game. It lacks poise, polish, and interest. The premise is good, and I think that, with a few additions, it could approach something like 3.5 or 4 stars.

What I have given you, I have given you out of the respect that your game works (1/2 star), and it was interesting enough to poke at for about 5 minutes (1/2 star). Above all, however, it was not challenging, didn't have any back-story, was back-lifted by a single music track (which was interesting the first time around, then lost its flavor very fast), and had very few options for gameplay customization.