it kinda takes for ever
it kinda takes for ever
Awesome game
but controls need more work i can't move
Good game, even though I raged at it.... heh. Also, there should be a tool for sound and music. :)
the music is boring need something new
Absolutely no balancing for the value of troops(why does snails cost more than pipsqueek if they have almost the exact same stats?), the enemies scale much faster than your troops can, the 'bonus level' is essentially required for you to play(not because you need to, because the game forces it), but the controls are so finicky and bad you're lucky to get five gems out of it, and it has a cost besides, which entirely removes the point of the thing, and if you have a hard time and want to go back for more upgrades the game only gives you half the points you got the first time. It's like the game doesn't want to be played past the first couple of levels, with how it actively tries to make itself unfun. I can see the potential in it, but babs, scoots, snails and snips all need to be more useful, and the heroes need to all be around the same usefulness- IE no having Pinkie have worse stats just in general. Also, less invisible stats- I think featherweight is faster and he definitely has longer range, but I can't see that on the unit screen.