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Reviews for "RUNNERIST"

I can't bring myself to like these kinds of games, I just can't. Too frustrating, and the whole idea behind them is to memorize the upcoming patterns :/

Anyway, thought I'd help out with some constructive criticism anyway: your game is bugged. If you start a run and scroll your screen down, your runner won't die and the timer 'll keep running. I'm prejudiced to think that's how the high scores got filled in.

bumblebirds responds:

Hmm, not able to recreate that here.. mind sending us a message with some more details?
I don't know about the guys at the very top of the leaderboard, but I've seen legit runs of nearly 4 minutes.

Why does he die by touching side of a wall? Game should be re-titled "Left Wall of Death"
Srsly though, he always feels like he doesn't quite fall fast enough or sometimes falls too fast. Feels like I should just try to keep him at the middle of the screen, but a few things caught me by surprise like he can't seem to jump higher than the border making his jump shorter than planned, all of that just to say the timing is really annoying.

Dude, next time you post a game like this tell what the Controls are!

I will give it to you straight: The two stars are for : "it's note a joke but a seriously meant game" and "you have created a working game in a very limited timespan"
Other than that every aspect of this game frustrates me: The uniform jumping height and weidth is making precise navigation near impossible. Combined with a bad response a cruel hitframe and obstacles that approach quickly and give very limited information on the ideal jumppath the difficulty is beyond of what I could imagine anyone could enjoy. Timing the obstacles is impossible unless you recognize them by the first few centimetres that pop on your screen i.e. how far you go is only by a too small part determined by your reflexes and instead by grinding repitition and learning the patterns. Flipping the screen upside down after a handful of obstacles completly disturbs the recognition you have gained for the form of the obstacles meaning that after you have finally learned the patterns enough to survive about thirty seconds you will immideatly have to learn the same amount of patterns to survive the 30 seconds after combined with the additional confusion of having the jump direction inverted making the timespan required to survive significantly longer than you spend with being annoyed about your death improfitable. I conclude
- "Lazy" controls
- Unresponsiveness
- Insane difficulty
- Pattern grinding instead of skill building
- Unforgiving learning curve
--> 2/5

all about memorizing obstacle patterns, not a high star game