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Reviews for "RUNNERIST"

I will give it to you straight: The two stars are for : "it's note a joke but a seriously meant game" and "you have created a working game in a very limited timespan"
Other than that every aspect of this game frustrates me: The uniform jumping height and weidth is making precise navigation near impossible. Combined with a bad response a cruel hitframe and obstacles that approach quickly and give very limited information on the ideal jumppath the difficulty is beyond of what I could imagine anyone could enjoy. Timing the obstacles is impossible unless you recognize them by the first few centimetres that pop on your screen i.e. how far you go is only by a too small part determined by your reflexes and instead by grinding repitition and learning the patterns. Flipping the screen upside down after a handful of obstacles completly disturbs the recognition you have gained for the form of the obstacles meaning that after you have finally learned the patterns enough to survive about thirty seconds you will immideatly have to learn the same amount of patterns to survive the 30 seconds after combined with the additional confusion of having the jump direction inverted making the timespan required to survive significantly longer than you spend with being annoyed about your death improfitable. I conclude
- "Lazy" controls
- Unresponsiveness
- Insane difficulty
- Pattern grinding instead of skill building
- Unforgiving learning curve
--> 2/5

It annoyed me more than entertained me, the music should'nt stop everytime you restart and the fact that there is only a predetermined jump height, meaning the jump is the same regardless of how long i pressed the button made the game harder than it should, and very annoying.

Pretty bad, pretty darn bad.

Novel concept that really does nothing new for the genre. Seriously, why run on the ceiling in a violently eye-unfriendly color scheme. Seriously baby-blue and white while in motion. That's eyestrain waiting to happen. Also some of the formations make the game not hard but simply impossible. If I had thought it was deliberate you'd get nothing, but it's just more bad random generation than anything else.

There's no real motivation to keep playing, your physics are not tight, there are some issues with hit detection. Also him hitting his head on the ceiling can make the jumps from high platforms means you're taking a one-way trip to wall-ville.

The music is good, but like all these other games you only pick one freaking song. The fifth time restarting it's irritating, the twentieth you just want to punch the screen.

The Ludum Dare is really producing some shockers.

Highest score 15 seconds.....and the jump is unresponsive 90% of the time