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Reviews for "Slime Quest"

beat the game.... alil slow.... and none of the secret metals were popping up.... i would think you'd get one for completing lvl 100..... but no.....

It's playable but a bit of variation would be nice - the gameplay is pretty repetitive. Different backgrounds, more story, bonuses, some chance system in battle, maybe even different characters or a choice of strategy and enemies that had different strengths agains the character type / strategy would make it more of an RPG.
The balance of levels is a little off too: as there is no user interaction I could just camp out at level 28 for a while as it's the highest paying level until somewhere around level 40 and level up my character. I think a more linear reward amount per level number would have made it more in line with other RPGs.

Not the best. needs to be sped up. it is also dreadfully boring. Add some music or something

need speed ... dont made me happy

This was a fun game, despite the monotonous style of fighting. The monsters do evolve, slowly, and the stats progressively increase. Medals are a nice addition too, I doubt I'd have played this much without them. The design is crisp, and the controls are as basic as they can get. It's not a complex fighting system but it does require some extra leveling between levels, not just one after the other. Some more monsters would be nice, but even better would be some animation, like the character actually swinging his sword when he fights, stuff like that, and a faster pace of walk/battle, maybe an option to toggle game speed? The only real flaw of this game is how time-consuming it is. Nice work otherwise, keep it going! Btw, hope you don't make any changes that disrupt the save system cause I finally made it past level 60. :) Nice work!

-cd-