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Reviews for "J-J-Jump"

Wow, I think this may in fact be your strangest game. It was just so confusing with how it was supposed to be played. I could tell that this was the intention. The music was at least decent. I had no clue what was going on, but at least there was a pretty clear understanding of how to play the game. You basically just keep jumping...somewhere.

Here's to creativity! I guess this wasn't as enjoyable as most of the other games because it was so different. It's always interesting to experiment. It just came off as a bit too flashy. From a distance, it looks better.

I gave you a zero for you stupid ad blocker message, I got an ad blocker for a reason, makeing me wait to play a stupid game is B.S.

Nitrome responds:

The ads make us money to be able to fund making more games. What exactly makes you think you have the right to play our game for free anyway? Would you walk out of a gameshop with a game you didn't pay for too?

You know we could brick the game to anyone using an ad blocker but instead we decided to use the space to try and point out to people how they are hurting developers by doing this.

Fun game, simple, challenging, but the frequent checkpoints and lack of penalty for death kept it from being frustrating. the pixel quality of it was a little hard to get used to, but didn't really impact on playability. Good stuff. Would play again.

I must say, I'm loving this new type of game you're making, with 8-bit graphics, catchy chiptune music, and simple (minimalist, really) controls with no tutorials. The system for limiting jumps was simply brilliant, and the controls were so tight that, even when the same obstacles killed me a dozen times in a row, I never felt like I received a death I didn't deserve. As with all your games, the difficulty near the end walked that razor-thin line between intense and flat-out painful, but that just made every checkpoint I reached feel like an actual achievement, and by the time I beat the game, my hands were shaking and I felt AWESOME. Keep it up, Nitrome.

All right, the presentation is nice, but it doesn't really seem playable. First, it's annoying when games don't have instructions in them, but I guess having them in the description is okay. But it still didn't help; you say to 'Jump with Up/W', which is fine, but it gets to the point where that doesn't help any more. If you're going to make a one-button game it needs to be more intuitive than this.