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Reviews for "NONDEVICER"

Are you planning on making a mroe polished version of this?

MNWS responds:

No not really, I might fix some things here and there but nothing more than that. School is taking up a lot of my time atm so I can't really find the time to do any big updates.

I thought the game was going to be really, really cool. HOWEVER...

Never make a precise platforming game have a SLIPPERY floor. Every time I made a mistake, I thought "AUGH this is frustrating!" instead of "Well that was my fault, I should try again. Maybe I'll be better this time around."

That is when a game becomes more "unfair" than "challenging." And you can only take so much unfairness before getting worn out from the game and wanting to stop.

It's sorta nice, but it doesn't have a save function. A page refresh and you have to start all over.

Kept me entertained for quite a while. However, once I jumped through and past many obstacles only to find it was all for nothing (just another dead-end after the last 10 I had come across), I just said 'done!'... the real problem with the game is there is no real objective that is visible. So you get these little hints every once and a while but nothing saying go directly *insert any direction* from here and you'll at least be going the right way. So I understand that this is a puzzle game, but one that doesn't ask to be solved and one that doesn't keep the person entertained enough to see it through before moving onto a different game/move/whatever.

I feel it is incomplete; however, i see great potential and I think with a bit more work this might be bearable to play. I also really liked your arrow system, it was a nice spin on the whole puzzle portion.

The whole you can only move one way gimmick was fun as first but when you get past that it get''s boring,repetitive and confusing pretty fast.Also the controls were pretty unresponsive and slippery.