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Reviews for "Dungeon Defiler"

Total chance, no skill, just mucking through corridors being interrupted by advertisements every minute. Pity the mechanics are so bad because it's nicely done.

There's, as far as I can tell, no real interactivity here. There's a game, but it's entirely random. It's odd, because the graphic elements are suggestive of a thoughtful puzzler. Which it isn't.

Maybe you could retweak it so the card game is based on skill? Even so, the exploration mechanic is entirely random as well; each room with a question mark appears to be entirely arbitrary in function, and their positions are meaningless. So you may as well replace that with a "go forward" button.

It seems like you could make a good game out of this by changing very little. The art is nice, and the physical mechanics are all there. There's just no game yet.

2 stars solely for some cool art and some okay story,combat is weak.

Combat system is terrible, yeah it's really fun in turn based RPGs to randomly hurt yourself and have no way of knowing when it will happen. Also, you hit the last boss of a dungeon and it forces you out of it after you beat the boss, even if you didn't clear the whole dungeon, and you can't go back into it, so you miss items. I'll give it a star and a half or so because the sound was good, and the combat could have been ok if it wasn't so random.

I like the story. But seriously? There is no logic to this game. Winning is 50/50.