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Reviews for "Dungeon Defiler"

Completely random and as far as I can tell the game is repetitive. The art is good and I'm sure you can have fun for about 10 minutes before you find this a bit boring...

The game was interesting, but lacking. The randomness of the cards and the inability to purchase items from a shop made it so it's either impossible to get through fights or completely easy, even if it was the same enemy. If you're going to keep the card fighting style aspect, I'd suggest putting a shop in there, even if it's only accessible between quests. If I was about to go on a quest of possibly unspeakable peril, you better believe I'd stock up on some items. Even if it's just that after each one you automatically got 2 health potions and 2 armor repair on top of what ever you had left over.

Either that or look into a different battle system if you're going to make items so scarce so skill can be a factor when fighting, not just the randomness of shuffled cards.

Total chance, no skill, just mucking through corridors being interrupted by advertisements every minute. Pity the mechanics are so bad because it's nicely done.

There's, as far as I can tell, no real interactivity here. There's a game, but it's entirely random. It's odd, because the graphic elements are suggestive of a thoughtful puzzler. Which it isn't.

Maybe you could retweak it so the card game is based on skill? Even so, the exploration mechanic is entirely random as well; each room with a question mark appears to be entirely arbitrary in function, and their positions are meaningless. So you may as well replace that with a "go forward" button.

It seems like you could make a good game out of this by changing very little. The art is nice, and the physical mechanics are all there. There's just no game yet.

2 stars solely for some cool art and some okay story,combat is weak.