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Reviews for "Qoosh"

Okay, like...well, everyone said before, the sarcastic guy was too much portal-ish, reminded me like a mix between Glados and Cave Johnson. I think if you had done something different with the narrator it would have been an AMAZING game!
Right now it is just plain old awesome.
(spoiler ahead for people who didn't played this game yet)
But while you did something like portal that i think could have done some other way, the one think that had portal you should have copied you didn't, the blob finding a way out! When the limiter got broken i was like "oh boy, here we go" but nothing happened, which was really disappointing.
Nonetheless, great game! This is what i was looking for when i said today "i'm going to play a puzzle on portal, hope it will be something original"

AethosGames responds:

I actually had a non-portal theme when I first started the game project, but almost nobody understood how it worked, even with me explaining it to them! Once I switched to this oh-so-familiar lab scenario, pretty much everyone suddenly got it. The portalesque setting is actually more a tutorial element.

I broke your game. I placed a blue block on the exit and a spiked block on top of that. I then traded places with the blue block so that I beat the level and died at the same time. It sent me back to the checkpoint where I was frozen, having to quit to the menu. When I chose to continue, I had to start the level over.

AethosGames responds:

Nice

As others have said, definitely reminded me of portal. Good mechanics though and love the art. 4.5 stars.

FOUND A GLITCH
IF YOU PUT A SPIKE BLOCK ON URE SPAWNER THERES NO WAY TO GET OUT

AethosGames responds:

Thats less a glitch than it is common sense.

simple game, smooth graphics, responsive controls, i like this game. i also noticed that the guy who speaks to you references portal when he takes about candy instead of cake.