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Reviews for "Wilt: Last Blossom"

It should autosave. I mean, the save stations kind of give the impression that the game is autosaving. I think I just lost all my progress because I didn't realize I had to save manually.

Asvegren responds:

It should yeah. It's a bit unclear that it doesn't. Lesson learned for future games. If you let me know roughly where you were I could generate a file there for you?

omg this game is the type that is so amazing please make another and if there are games like this pleaase tell me

Asvegren responds:

We're making something similar, about 75-80% done! Add us as favourites and you'll be notified when it's released. Really glad you enjoyed the game, thanks for the compliments.

I got sick of this immediately. Every time I fought the very first boss, the heath bar glitched out, and I couldn't ever win. I just punched him over and over, and he remained at half health.

this reminds me of the last of us

Nghhh!

The dialogue in this game, especially at the start, made me cringe. The plot is cliched and annoying. I mean, just... I don't even have words for it. Like, again this is the dialogue, but people saying the "ends justify the means" and later when everything goes to shits being all "oh no! what terrible people we are!" it's just... geez... I really can't convey how irritating it was.

It's not the plot was necessarily bad. But it was gone about in a bad way. Maybe throw in some more moral ambiguity. I mean, you could argue that the protagonist isn't MEANT to be seen as a good guy, but considering he runs around saving people's lives and is rescuing his daughter, whilst the villains throw around lines like "the ends justify the means" it's really hard to see this as anything other than a crude parody of things that have used these concepts before only better.

As I said, it could be done better. Maybe by the game aknowledging how fucked up it is for someone to place all their mental and emotional health on their kid, so much so that as soon as the kid goes missing, they start going around killing things. At the start, just wild monsters, but slowly more sapient beings before they're deliberately going into an enemy base, sabotaging everything and then, when they find there kid, just pick them up and decide to leave, not helping any other survivors or possible test subjects or scientists.

Heck, the people beneath where the scientists live could have added to this, have them talk about the double edged sword of being near the scientists. Sure, some things are alluded to, but it makes it sound like they're just trying to kid themselves into thinking they have it good. Also, it'd be nice if you'd made it so that we know that the scientists tried reasoning with the girl's father instead of just straight up kidnapping her in their first appearance.

Again, it's more the execution that I loathe. I know dialogue isn't easy, especially when you're trying to tell a story without having pages and pages of words, are trying to get more of a minimalist feel for it all. But, really, a lot of this game's plot and dialogue just really gets my goat.

Now, admittedly, people don't expect much from flash game plots, usually don't expect much, but I got the feeling that this was going for something more. And it failed, in my opinion.