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Reviews for "Neonider 3"

I really liked this game! It's fun, though there's two things I must mention. The first is probably something already mentioned, but the music stops suddenly after a while, and the only way to bring it back is to pause and then mute, then unmute the game.

The second thing might be something I'm overlooking, but after a few plays, I'm not really understanding how I'm getting hundreds of dollars to spend. Not complaining, just not understanding the mechanics behind it.

RedRain responds:

The money that you get is from the finished mission use P to check the mission and reward :)

Nice. I would change player velocity. I think it's so slow.

pretty fun!

It was weird, because I had no idea how this thing was even played. I basically just had to collect the money and do the same thing over and over. I admit that I got a medal, so it wasn't that bad. I think you deserve credit for being creative. The designs of the obstacles weren't that bad. I could have sworn that you could always get into another level after you died. If that is the case, then good for you.

The sounds weren't bad. They did get a tad irritating after awhile, if only because they keep going on while I'm typing this. It's interesting to see what kind of obstacles will show up next. I recommend this, but it does need to have better design. It's just decent for what it is.

Neonider 3 is certainly your best entry into the series. Polished Geometry Wars-esque graphics, solid controls, and the addition of missions was a plus. Though, being the third in the series, I would have liked to see more variation from the previous installments. There are also a few problems I ran into.

First off, the power-up collection missions took way too long, especially as they starting reaching a goal of 30. By that time, most of the power-ups are upgraded about halfway, and they take a bit of time to expire. Being that you can't collect any while one is active, this eats up far too much time without there being any kind of progression in the game. Even waiting for only health powerups takes forever. I think that making health power-ups drop every once in a while no matter what is active would have been helpful.

I also ran into somewhat of a bug, or at least an inconvenience; While the coin magnet is activated, if any part of the red collection field goes over top of the pause button in the top left corner, you cannot click it until you move it away. It's like the collection field blocks it. When you start getting larger and larger fields, this can be quite annoying. I know you can hit "p" to pause also, but sometimes you can't really stop to hit it while your avoiding fast moving objects.

Finally, I'm dreading that the first secret medal is to reach 1 million points.

Looking forward to what you have to offer next!

RedRain responds:

Thanks for the helpful comment :)