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Reviews for "Enola: Prelude"

It's a goof Rpg very well rounded just I noticed a glitch when the enemy had 0 hp he was still alive and attacked me. Also afew suggestions on the game I think it would've been better if we could've explore the towns we go pass by and maybe buy items like potions and armor because I noticed we only buy swords with wood, steel, gold, ect... but not any unique items I hope when you make another game it will have those elements applied other then that game play is soild, music is good and the voice actor was a good choice too

good music, looks good, game is fun to. but there some problems first when i use the third special attack my screen remains white, second the boss is to easy, it take a year to kill him but its just attack heal recharge mana attack repeat so yeh.
i finished it and like it besides those little things

It has all the potential to become the second EBF (not trying to compare the two directly, just stating they are similar), but lacks in some things that keeps it from true greatness. The battle system is fairly interesting, but the battles themselves were fairly repetitive and even tedious at times. The monsters and swords sort of lack creativity (minor complaint really), and the story ends too abruptly, but hey, it is is a prologue after all. Beyond these flaws, it was a fun time killer, and I hope the final product becomes truly great.

Great game, although difficulty options would be better . it is very easy for a seasoned RPG fanatic to fly through this game without breaking a sweat, overall good job!

Whilst I certainly enjoyed the game, there's a thing that bothered me quite a bit. There's this music theme in it (the battle theme), and I can't help but notice... It's also the one that plays in REMNANTS OF SKYSTONE. Now, I mean no offense (really), but I believe one should use creations made by oneself. If you're the maker of the song, I do apologise; but if not, proper credit should be given, I believe.
Now that we're past that, and as I said before, it was really enjoyable. I also would add a difficulty feature, besides the "prestige" one.
Also, on a personal note, what I liked the most was the "harvesting materials" feature for crafting. It reminded me of SUMMON NIGHT: SWORDCRAFT STORY, a game I quite enjoy and replay every so often.