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Reviews for "MOON"

Boooring! Too slow.

EventHorizon responds:

I put the movement of the character a little slow to make the game more real (on the moon is difficult to move even with the technologies of the "MOON INC")

HOLLY CRAP THAT CREEPY ):

As many have said before me, the gameplay is non-existant, really. You can make a great game without gameplay, but you didn't really have what you need for a creepy game. The player just kinda dives into the 'shocking' bits with no chance of building up suspense, and I was at most startled by rapid apparitions, with nothing lingering. A good jump scare, for the record, will be sudden, rare, and leave you paranoid for the supposed next one. Had you made the game longer by including, say, short sequences of the normal life over the two years, we could have immersed ourselves in this perfect environment of isolation and darkness, making the inevitable descent to madness more effective. As it is, I don't care about what's-his-name, I don't think this game is at all spooky, at the end of the day it bugs me how much he voices his fear and how pointless the wanderings get (I mean, after the first time, what is the reason he leaves the station? To investigate the weird stuff? Well, say that.) I would like to see you make this game, or another creepy game, but think about buildup more than you have.

I love a puzzle, a good pixel game, a good Indie game...sadly this fell short. There was no depth truly, no deep meaning behind it as far as I could see. The logic was very flawed. The movement just...it became painful because your necessity not to use an 'E' makes you replay again and again and even if you get to the room...how are we supposed to figure out what the codes are? I found six numbers and none worked for anything so I don't understand any of the "hints"...as much as I'd love to figure this out, I can't force myself to play through this game again, I've tried 4 times and am seriously getting sick of this.

Shitty game and shitty story. Essentially the game consists of walking back and forth very slowly with a very predictable ending.

0.5/5