Was barely entertaining on the first playthrough, endured over half of it again to discover a hidden area that made me enter codes without explanation then ended up at the title screen anyway.
Was barely entertaining on the first playthrough, endured over half of it again to discover a hidden area that made me enter codes without explanation then ended up at the title screen anyway.
As many have said before me, the gameplay is non-existant, really. You can make a great game without gameplay, but you didn't really have what you need for a creepy game. The player just kinda dives into the 'shocking' bits with no chance of building up suspense, and I was at most startled by rapid apparitions, with nothing lingering. A good jump scare, for the record, will be sudden, rare, and leave you paranoid for the supposed next one. Had you made the game longer by including, say, short sequences of the normal life over the two years, we could have immersed ourselves in this perfect environment of isolation and darkness, making the inevitable descent to madness more effective. As it is, I don't care about what's-his-name, I don't think this game is at all spooky, at the end of the day it bugs me how much he voices his fear and how pointless the wanderings get (I mean, after the first time, what is the reason he leaves the station? To investigate the weird stuff? Well, say that.) I would like to see you make this game, or another creepy game, but think about buildup more than you have.
HOLLY CRAP THAT CREEPY ):
Achievements-abusing linear repetitive pretentious crap.
What is the Code?