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Reviews for "Mad Princess"

Is an awesome game but I want to be able to do more then just stand there and watch failure the traps are hinged in such a way that as soon as things are going downhill you can't do anything about it.

serious design flaws, game because less about traps and more about placing bombs thanks to auto-breaking traps and rarely enough money to set enough of them up. very frustrating when you place a bomb too close to a trap and it just breaks giving you nothing. it had promise but seriously fell flat.

Great concept but not enough blood. It's like walking on thin ice. You have to kill enemies in a precise way to get just enough blood and that's not right. A game like this shouldn't be so linear with the killing.

timing isnt strategy
is boring and make people rage all over lol

Aw. The idea sounds a great nod to Deception and such games. As it is, with such small working space, a top down tower-defense m (in a giant castle) ight have been more what I expected.
I agree with the below poster Elani. I wanted to expand on the traps, to have some say in what maps I pick, I mean its the Princess' castle. Its a puzzle game without any of the benefit of it being the player's puzzle castle.
I didn't like the traps, they were not clever or gory enough to benefit our crazy princess. I got bored quick.