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Reviews for "Ghost Light Part 1"

Great game!!! I enjoyed it very much and is added to my favorites! I wish the story can be more intricate and maybe less confusing.

Comacolors responds:

Thank you very much.

I had wanted to keep the story simple so that it wouldn't overshadow the relatively short game, but feel like it might have gotten a little out of control. I sort of wanted the player to feel the same sense of disorientation as the character they're playing, but this might have come out a bit too cryptic. I'll try to keep the story a little more straightforward in part two.

awsome game!!!! :D

Comacolors responds:

Thank you :D

OMG CAN'T WAIT FOR NEXT ONE!!!

The animation was great, and the controls smooth. The story was gripping and made me want to play more. The levels increased in hardness perfectly and were engaging enough for me not to abandon them! Although I could not hear any music, I'm sure the sounds were amazing too.

A wonderful game that certainly deserves to be on Newgrounds! ;)

Comacolors responds:

Thank you so much.

When you say you couldn't hear the music do you mean because you don't have speakers hooked up or is the game not working for you? If it's not working please let me know as that is a pretty serious bug.

Very well done game. The story has elements that alot of great writers use to pull you along. You leave a sense of mystery while feeding enough information to want to beat the next level for the next bit of story.

I found that the collision is a tad bit off when landing on platforms. Trying to rapidly jump from platform to platform will cause a sort of mini jump rather than a full jump. Its something alot of NES style games suffer from so it could be the general style itself rather than lag or some kind of collision error.

Enemies were spot on in difficulty and clever usage of holes in terrain to allow enemies to be a threat both during the level and when your actually going to be shooting them.

The bosses were good although very similar in design. I'd suggest adding a tad bit of mechanics to your boss fights just for the simple reason it relieves alot of staleness from general level play. Your general design on the levels is very good and enjoyable but all the levels follow the same premise so the boss fights being a bit over the top will go a long way to making the game absolutely perfect.

Keep up the good work and remember someone who is able to bring together a game with both strong story and good game play elements is rare. Use that to your advantage in future games and perhaps it'll become a career ;).

Comacolors responds:

I can't tell you how encouraging this comment is, seriously.

First off I'm really glad you liked the storytelling, I think I've said before that I was really worried about it so it's awesome to see that people enjoyed it.

It seems like a couple of people have had minor problems with the jumping in this game. I can't promise anything but I'll look into tightening it up a bit.

I'm stoked that you liked that element of the level design, enemies being able to shoot through the level I mean. I was hoping the fact that they're plaguing the player throughout much of the level would make enemies that much more satisfying to violently explode when the opportunity finally arises.

I'm trying to make not just the bosses, but the enemies and hazards in part two more interesting and dynamic.

I really can't tell you how much I appreciate your comment, thanks man, I mean it.

all the controls were great so is the game play i loved it can't wait until the next one keep up the great work 5 STARS :D

Comacolors responds:

I'm really glad you enjoyed it. Right now I'm working on finishing up the lost levels and then I'll get straight to work on part two. I'm hoping to have part two out before March, but I don't want to rush it out and disappoint everyone so I can't make any promises.

Thanks for the feedback.